Bringing the Signz
Bringing the Signz
In a land of imagination; the Tri Stone rests at the north pole. Guarded by golems of mass destruction that only accept a sign of the Signz as a pass to venture into the northern continent. No one knows the definitive amount of signz but they will know one when they see it. They are golden emblems of elements or signs that the world has come accustomed to; which is why no one can count a definitive amount. An anvil, a glass of wine, a fire ball, an icicle, an hourglass, a semi quaver, a gauntlet blade, half a mask and a star can name a few of them; yet main elements have yet to be discovered. In this world; any of the signz can right a passage to the Tri Stone to summon Beryli, Terriv or Z Fallo to discuss a change of the world or get answers. If the women of the Tri Stone deem a possessor strong enough, their time with them could go on for days; yet they have to get one of the highly sought after signz, in order to go into the northern continent & find the throne of the Tri Stone Era. Through out time, acquiring signz have brought upon wars, moving signz have brought upon grief, hiding signz has caused plagues; the tremendous rights they hold could stop all of that but the kingdoms of the five continents find it very hard that any individuals; wholesome or other wise has the best intentions of different ethnicities & different nations. Treaties may be in place but these medieval times are nothing short of ferocious, unimaginable, disastrous & exemplary forces that could ruin the world as it is. The latest generation doesn’t want that to happen; fairies are defying all odds to keep signz out of anyone’s hands, a set of quintuplets have set out to make their continent into a prosperous kingdom, a hero group tests reality to save lives, kings kill their queens to be together, triplets deem each other unfit to be a family, the off spring of multiples are deemed as signz of the wicked, a king of immortality slays to keep his secret, a merman lives amongst the elves as one of them, the amount of armies are testing the resources of the planet, spell binding is at an all time high, peace breathes through suffocation; yet no one is ready for how many signz are about to be brought to the northern continent. Six continents, more than two dozen kingdoms, enough magic to create multiple universes; you can do the math at what kind of story this will become…
As Known As: Armaagual (R – mog – gue – all)
Power Source: Sorcery (Meteor, Earth, Burst & Poison)
Nature: Evil
Ethnicity: Nexion Elf
Alliance: the Fal Wink Army
Job: Commander of the Fal Wink Army
Personality: Overbearing, Discerning, Remorseless, Strategic, Analytical & Destructive
Background: Armaagual may have a sweet face, but majority of the time; he’s living in an alternate dimension. At the age of twelve, he came across a rotting animated corpse that could speak human tongue. Oddly, his sorcery learning patterns allowed him to do that. The rotting corpse looked disgusting but offered no disgusting smell, which made Armaagual feel odd about the situation. The two of them spoke for a while to where Armaagual learned that this rotting corpse was linked to a meteor that passed the planet millennia ago. The meteor was bigger than the planet & barely touched it; it went across one of the oceans & as it went; several bodies fell off of it. Only one of those bodies ever made it to land; this body has been learning about this world for some time & needed to get back home; but what it couldn’t do was get there on it’s on. After Armaagual agreed to help; it opened it’s eyes with a bright red lit line under it’s left eye began to glow. The piercing very alive eyes of the corpse put Armaagual in a trance that made him say words from a planet in a far far sector many galaxies over. Armaagual was taken to an alternate dimension called Fal Wink; where an army of another planet went to after their planet finally died & was set off of it’s axis to fly through out the universe. Armaagual needed to get six more bodies to that universe, for reasons unknown; he always felt like that place was home. It took him years upon years to find the other six bodies around the many oceans of the planet; once he did, the rotting corpses were not rotten anymore. They seemed to turn into living beings who all bowed to the power that is Armaagual. They told him that till his dying breath, that they are under his command; he need not to seek a throne, he need not to make a throne; their dimension was his dimension. He instantly became the owner & king of a continents worth of beings that formed the Fal Wink Army. Since then, he has been on the bounty board in all nations; he only makes appearances when the possession of a sign is up for grabs. Everyone keeps him on the back of their mind but some of them are brave enough to deal with him on a battlefield if he chooses to show his face.
As Known As: Gelini (Gel – in – e)
Power Source: Destruction Devil Fox of Death
Nature: Evil
Ethnicity: Japanese Elf
Alliance: the Fal Wink Army
Job: General of the Fal Wink Army
Personality: Mute, Serene, Cold, Remorseless, Destructive & Serving
Background: Gelini comes from an unfortunate past, he was the youngest child of a destructive family with destructive powers. Hunters decided to take down his family because all of the power they had, he was the last child to get; who was being taken care of by a caretaker. She eventually got tracked down, because no one can keep a cute red flaming haired baby out of the public eye for too long. Armaagual was traveling with a convoy at the time they found the baby. He heard about what happened to the family & felt like it was beyond ruthless for anyone to put a hit out on a family like the way they did. Gelini never had a chance, but the young Armaagual saved his life & the caretaker’s. The two of them stayed in the dimension of Fal Wink, Gelini was raised healthily & always looked at Armaagual as a father. When Gelini finally found out the truth of his family, he became mute; never had spoken a word since. Armaagual speaks to him & he nods accordingly if it’s according to plans. Gelini built a chip on his shoulder against the bounty hunters of the world & has yet to lay off on the killing spree he started when he could successfully wield a barbarian sword. Gelini became as infamous as Armaagual; when Armaagual completed the army once again, Gelini was added to the ranks; which why the both of them have a line beneath their left eye.
As Known As: Hezzuto
Power Source: Crystallization (Iolite, Amethyst & Sodalite)
Nature: Neutral
Ethnicity: Dominican Elf
Alliance: Nation of Lellow
Job: King of the Lellow Nation
Personality: Warm, Friendly, Sexual, Respectful, Generous & About That Life
Background: His people & even in neighboring nations deem him as a generous king. He is loved by millions, he loves them back; he holds no quarrels with anyone because of his upbringing. He was raised to rule the country like his proceeding generations; with care, with protection & all diligence. If he equips his twin claws, bodies will hit the floor; but he doesn’t need them to protect his own head. His disciplines make him know thy enemy at all costs, but he prays he never has to take his twenty first kill. He has never seen a war but pulls out all stops to prevent them. They refer to him & his family as ‘the Sexuals’; a king who isn’t shy about his sexual prowess, but lucky for him; he found a queen who shares the same sexual appetite. The two of them have made love with the best around the globe & leave a healthy reputation with all whore houses as well as helping whores of all flavors get up on game. Being bisexual isn’t frowned upon them, but if anyone wants to challenge them on their choices; deliberations go down eventually, but no one dares to raise a sword to Hezzuto. Sex may be his forte, but he only has one scar; in combat, they refer to him as the Flesh Eater. If all stops have been pulled to prevent violence, don’t stop a fight from happening; his victim will feel the fate that a natural combatant can bring forth.
As Known As: Nyus
Power Source: Zenith
Nature: Neutral
Ethnicity: Dominican Elf
Alliance: Nation of Lellow
Job: Under Queen of the Lellow Nation
Personality: Charismatic, Sexual, Silent, Watcher, Generous & Disciplined
Background: Nyus was just a wandering girl with no real care in the world. Losing her parents gave her a sense of carelessness that lingered on for many years from her late teens to her early twenties. During that time; she spent majority of her time learning about the pleasure principle. Feeling that once she finds her soul mate, that she will do whatever it takes to hypnotize him sexually to ensure that the two of them have each others backs. Her parents weren't always on the up & up in their marriage, she didn't want that. Yet; the day she met Prince Hezzuto, her life would change. Late at night, walking through a meadow; she stumbled upon the prince as he was laying down looking up at the stars. Love at first sight it seemed, a chance encounter that two highly sexual busy minds were out on the same night. They had a conversation, a lengthy one about who she is because he has never come across many with the last name of Sorcryzio. Down the list of topics they went, then down twenty five years of marriage came. With her help; when Hezzuto became the king, he was able to live out a kingdom he has always wanted. One that involved making love, not war. She found the protection in marriage that she always wanted & won't ever let it fall till natural causes do them apart...
As Known As: Ailish
Power Source: Crystallization (Zircon, Peridot & Ruby)
Nature: Neutral
Ethnicity: Dominican Elf
Alliance: Nation of Lellow
Job: Princess of the Lellow Nation
Personality: Prim, Proper, Warm, Friendly, Generous & Altruistic
Background: Ailish may spend a hefty amount of time spinning around like it's nothing, having long beautiful hair will do that to a dame. Twirling & spinning her disciplines allows her to stay balanced & always psych out her opponents. Even though her parents live a very easy life, since she figured out what kind of world she was brought into; she felt like it was a necessity to be beyond a warrior. The peace that her kingdom offers is uncanny & hasn't been seen through out history. She knows from history books that all good things come to an end; she vowed to herself that she would keep that from happening as long as she is alive.
As Known As: Negarra
Power Source: Blazing Light Divineory (Light Phoenix)
Nature: Evil
Ethnicity: Oriental Elf
Alliance: Nation of Tolvayn
Job: Queen of the Tolvayn Nation
Personality: Dominant, Remorseless, Alpha, Mysogynist, About That Life & Dangerous
Background: Queen Negarra; where to begin? It’s not safe to say anything about her; but most certainly, with the power of the light phoenix; she comes with power across every inch of her body. That was taken care of as soon as her powers were found out. Yet, she was born with a gene that makes her hate the opposite sex; which is a mystery how she got pregnant in the first place. One child is all she wanted, she sought out the most powerful man at that time; once she knew she was pregnant, off with his head. With reasons that will never be unearthed, but her life seemed to turn into shambles when she realized that her only born would be a son. Negarra only wanted to go through birth once, with a baby girl to continue the La Negarra reign over the Tolvayn nation. Present day, she wants to do it again; she will control any magic, hexen or sorcery wielder to make sure she gets pregnant with a female child; regardless of the prices that come with it. She puts up with her son because he’s so powerful & so loving; but deep down in this amazon’s mind, she still looks at him as if she wanted a daughter.
As Known As: Jonovo
Power Source: Holy Tonic (Healing Water) of Triceratops
Nature: Evil
Ethnicity: Dominican Oriental Elf
Alliance: Nation of Tolvayn
Job: Prince of the Tolvayn Nation
Personality: Fearless, Ruthless, Healer, Altruistic, Kind & Disciplined
Background: Jonovo is a masterful young fellow who does everything his mother asks. Even though, deep down he will never find out how she feels about him; he still aims to be as powerful as her to continue to win wars when people want to try to take the throne from them. It’s one of the little few things she adores about him. He is protective over the throne & will use any means necessary to keep it in his name. He has slaughtered countless men regardless of how many countless cold hugs he has gotten from his mother. Yet; his reputation may be a tad bit too ruthless for a young man, when he transforms into the triceratops hybrid; he looks like a handsome king already happening. They praise his vapor like blue appearance & know that their loyalty to him & his mother won’t have their heads rolling.
As Known As: Figures
Power Source: Magestry (Morph, Shadow, Light & Wings)
Nature: Evil
Ethnicity: Oriental Elf
Alliance: Nation of Tolvayn
Job: Knight of the Tolvayn Nation To the Prince
Personality: Loyal, Fearless, Prim, Gifted, Steady & Adept
Background: They call her Figures because her pristine morphing spells allows her to take the form of anything she touches. Even though she is merely young; she has touched more than sixty percent of the monsters on the planet & will use her morphing abilities to reign terror on marks’ heads. She was raised along side Jonovo since birth to the point where the two of them will most likely be the future king & queen. Yet, she knows that the queen loves her more than she loves her son. She doesn’t let that judgment get in the way of protecting his neck. It’s easy on her because Jonovo comes equipped with his own original means of power & is always leaving communication open between the two of them & Weccen to keep their necks protected when they travel. But if you face her on a battlefield; she may not give you a chance to be able to retaliate to her hydra form.
As Known As: Weccen (Wes - sin)
Power Source: Imagination (Manipulation, Wind, Light & Crow)
Nature: Neutral
Ethnicity: Oriental Elf
Alliance: Nation of Tolvayn
Job: Knight of the Tolvayn Nation To the Prince
Personality: Loyal, Silly, Dexterous, Friendly, Analytical & Ruthless
Background: Weccen is a quick study, who was founded at the tender age of seven; once he was found out, Negarra had him plucked from his village to be raised with her son for the assurance of his safety. Weccen eventually knew why he was brought on board; but because he & Jonovo are kindred spirits; it was a match made in heaven. Weccen comes equipped with eyes & a mind that receives information quite quickly; he knows who & what to stay away from but has the super power ingenuity to manipulate almost everything with out a pulse. He still has problems completely manipulating elves; but someday, he will have it in the palm of his hands. Jonovo & Figures let him practice on them, he knows he can manipulate anyone who gives him command; but hasn’t figured out the correct thought processes to break through closed minds. When he figures out that laughing is a crutch, the world could be his…
As Known As: Alphreyon (Al - fray - on)
Power Source: Sorcery (Time, Portal, Wind & Dark)
Nature: Good
Ethnicity: Romanian Elf
Alliance: Nation of Two
Job: King of the Two Nation
Personality: Comfortable, Luscious, Giving, Free, Inquisitive & Dark
Background: Years before this time, Alphreyon could’ve done it himself, but he didn’t want his sorcery to be tracked back to him. He took the Entertainment Sign to the northern island & asked the ladies of the Tri Stone for his peace. His peace would be, being with King Emerson. Both of their queens met untimely deaths at two different times close to each other. The ladies of the Tri Stone gave Alphreyon & Emerson what they wanted; but told them to be very careful cause eyes are every where whether they want them to be or not. The only eyes they were worried about were their daughters. The two lovers are able to be in pure love because of Alphreyon’s sacrifice. Before & after the terrible decision; Alphreyon has always been the unnecessarily luscious king who is deemed as the gift who keeps on giving. Everyone in every village is taken well care of & for that; his neck is never in peril. But he has to live with the decisions that happened many years ago; being homosexual in this world isn’t viewed negatively. It’s cherished like heterosexuality; yet, royalty can only go so far & he wasn’t in depth with Emerson at that time. His beautiful daughter is his main world & even enemies will say that he has done the best possible job in raising her. Doesn’t cleanse his mind of the fact that he took her mother away from her…
As Known As: Azria (Az - rye - aa)
Power Source: Sorcery (Dark, Knight, Lightning & Wind)
Nature: Evil
Ethnicity: Romanian Elf
Alliance: Nation of Two
Job: Princess of the Two Nation
Personality: Luscious, Dark, Mysterious, Dangerous, Protective & Damaged
Background: Azria was super close with her mother, her mother’s death effected her; on her thirteenth birthday, she had to say good bye to her mother. A sudden high octane wind storm shook the castle; the two of them were strolling around the castle together having the talk about the womanly monthly reminder. Azria got her period on her thirteen birthday, her mother died on her thirteen birthday & the number thirteen is deemed as bad luck; she did the math to the point where she damaged her psyche a bit. Things went sour after her thirteenth birthday for a while but her father eventually found a way to reel her back in, so it seemed. Azria became a lot more darker the coming years; going from girlie to slayer-y. She tapped into warriorhood later on in her life; but once she tasted blood, once she bonded with Quanna, once she knew how to slay; the future got massively darker for the world.
As Known As: Ivarykul (I – var – rick – kull)
Power Source: Alphatized (Energy) Bull
Nature: Neutral
Ethnicity: French Elf
Alliance: the Garikstone Family
Job: World Class Animal Breeder / Owner of the Stone Arc Ships & Zoo
Personality: Peaceful, Humorous, Altruistic, Timely, Intelligent & Warm
Background: First thing’s first; The Garikstone Family Gene is very strong & miraculous. They carry a dominant appearance gene that has every blood relative looking almost alike. Every offspring made with this gene pool will squeeze out an orange haired baby girl or boy. The only things that seem to change are the eye colors & natural height. At this day & age; Ivarykul is the eldest surviving member of the family. His twin brother is second when it comes to making major decisions. They have about seven arcs, giant ships that house two of every species of animal across the planet. An elder is always the captain of a ship & through out history, the ships have been protected to the point where all seven original makes have never sunk. Each kingdom treats them with respect & know that live stock would be supremely scarce if it wasn’t for this family & their practice. They call them animal whisperers even though they create breeds in order to feed & entertain the world. Doesn’t take away from the fact that they are die hard providers. Ivarykul still finds time to be humorous through out all of the hard work his body has taken on all of his life. He finds it peaceful being able to communicate with animals but will put on an animal controlling mask in heightened situations.
As Known As: Crimina
Power Source: Cow of Shadows
Nature: Neutral
Ethnicity: French Elf
Alliance: the Garikstone Family
Job: High Class Animal Breeder / Member of the Stone Arc Ships & Zoo
Personality: Sexy, Caring, Easy, Favorable, Fun & Diligent
Background: Crimina is the Garikstone that prides herself on taking care of herself. With a bow or a with a sword; she travels horse back alone for the most part, but everything is okay; her natural ways of sexiness get her out of a lot of trouble. If they don’t, she’ll just stab herself out of trouble. Because of her die hard tendencies of taking care of herself; she is often left in leadership positions with one of the arcs. In her few years of watching; she has been able to keep track of all of the animals on board & off board. Her skills with using a flute helps bring them back to the arc once it’s time to move ports, she plans on handling the family practice with nothing but honor.
As Known As: Furtado
Power Source: Bull of Oceans
Nature: Neutral
Ethnicity: French Elf
Alliance: the Garikstone Family
Job: World Class Animal Breeder / Co Owner of the Stone Arc Ships & Zoo
Personality: Peaceful, Humorous, Altruistic, Timely, Intelligent & Warm
Background: Everyday he rises, his box rises; many strokes of a comb & some gel, then he’s ready to go & make animals happy. He’s beyond splendid at handling the beauty of animals, regardless of the breed. He can make scales shimmer, he cleanses feathers with ease & can make fur glow. He gets great commissions for handling live stock of farmers when he travels. Yet, his greatest ability comes with the ocean that is attached to his super power DNA. He doesn’t have to have an arc to travel the ocean, because he’s that powerful over many years of using his powers. Trancing himself into deep focus allows him to summon a humongous bull that gallops across the ocean with any amount of cargo he wants. His ship is the only ship that stays docked at a port on the north side of the Dode Continent. Other family members take care of the animals while he spends majority of his time making gold for the family.
As Known As: Ramani
Power Source: Starry Cow
Nature: Neutral
Ethnicity: French Elf
Alliance: the Garikstone Family
Job: High Class Animal Breeder / Member of the Stone Arc Ships & Zoo
Personality: Shy, Silent, Cool, Loyal, Dangerous & Helpful
Background: Ramani believes that no one should talk to strangers, to avoid them; she always moves around with family. She wouldn’t dare be caught wondering lands by herself; even though she could slay dragons with ease. She can summon starfall clusters at any given moment, that will kill anything at any given moment; but she is not about that life. Her goal in life is to cross breed as many insects as possible. She has already successfully created ladybugs of six different shades of the rainbow; all that is left is indigo. She is doing that with every insect & doesn’t mind being the most active member of the family to take control over the insect arc. A lot of people would say she’s crazy, she is extremely level headed & has successfully kept her family from going down the wrong paths at the wrong time. Her intuition for avoiding the strange is uncanny, yet she will keep someone from killing infestations but cure the infestation with minimal casualties to the bug families.
As Known As: Emerson
Power Source: Magestry (Light, Vegetation, Smoke & Mystify)
Nature: Good
Ethnicity: Romanian Elf
Alliance: Nation of Emerson
Job: King of the Emerson Nation
Personality: Dominant, Diligent, Hilarious, Merciful, Just & Understanding
Background: To most, Emerson is very stern & protective in regards of the laws of his kingdom & others. Doing harm to people should be at a maximum minimum; he has avoided as many wars as possible, but could not avoid three very peculiar wars. One of the wars ended the life of his queen, like him; she was on the front line, but it was during the time Alphreyon asked the ladies of the Tri Stone for a favor. A javelin machine got her with two; she was dead instantly, but he never let her death be in vain. Every soldier that died during that war, was buried in a field in the middle of a forest devoted to them. Her statue is cleaned regularly & is still standing tall in the middle of the forest. That was the last war he was a part of. Now a days, he’s trying to reduce the amount of executions & imprisonments under his rulings. All he wants is peace but he watches second chances extremely close; even though his laugh is made out of a frivolous amount of hearts, he won’t hesitate to end a life of a criminal.
As Known As: Quanna
Power Source: Magestry (Light, Knight, Sound & Mystify)
Nature: Good
Ethnicity: Romanian Elf
Alliance: Nation of Emerson
Job: Princess of the Emerson Nation
Personality: Dominant, Diligent, Hilarious, Merciful, Just & Understanding
Background: Quanna can be deemed all kinds of beautiful; but her main focus in life is the union of the next generation of royalty. She makes it a devotion to bring all of the ones her age together on a regular basis to ensure that a treaty for the future is secure. Her mother dying in war set that all in motion. She believes in the truth & getting everything off of your chest at all means; but in respectful manners. Deonlus, Jonovo, Azria, Ailish, Everether, Everspirit, Everheart, Nal Exe, Nesson, Zuchian, Muzzy Iy, Reim, Rezon, Vivir T, Darmonix, Drettox, Awesini, Loracia, Windstalker, Zero One Eight, Blind Frame & Chainy have to deal with all of the gatherings Quanna can muster. Events galore with the best intentions, she hopes that they will be the best so no one has to die in war ever again.
As Known As: Deonlus
Power Source: Earth All
Nature: Neutral
Ethnicity: African Elf
Alliance: Nation of Zegle
Job: Princess of the Zegle Nation
Personality: Self Sufficient, Independent, Leader, Strong, Reliable & Sensible
Background: Deonlus lost both of her parents, untimely deaths occurred at different times with no links. Because her mother died during a dragon attack; while her father died during an assassination attack. Her father’s death was believed to be linked to another family attempting to take the throne from the Lare Tager family. Deonlus was saved by the royal guards that were on duty at that time, even though they died in the attack as well. Since then, the all loving & kind natured Deonlus has been protected by the nation themselves to ensure her family line stays the head of the nation. For many centuries, the Lare Tager family has kept the Nation of Zegle at peace with little war involvement. Deonlus plans on keeping it that way, to avenge her father’s death. With her line of super powers, it should be easy; but like all Lare Tager’s; the addition of the power “All” involves every existing power known & unknown to man. But there’s a twist to it, if a holder of the power sleeps more than a solid eight hours within a twelve hour period; they will get a new power with the one they have attached to it. Choices are made magically through the subconscious. Turmoil, happiness, chaos, confusion, elation, sadness, madness, peace & altruism are factors that decide the powers; but with out her father, she had no way of having someone to guide her with it all. Present day, the all factor tends to choose between wings, the sun, stars, blackhole, meteor, comet & zenith. Spending a few moments of down time to stare into the sky while talking to her fellow heart face shaped comrades usually leads to those powers; the ultimate amounts of hope she does helps with it too.
As Known As: Moen Anacia (Moe – in Aa – nace – e – aa)
Power Source: Cryptic Crush
Nature: Good
Ethnicity: Nexion Elf
Alliance: Nation of Zegle
Job: Princess of the Zegle Nation First Knight
Personality: Self Sufficient, Crazy, Luscious, Dangerous, Loyal & Survivor
Background: Moen Anacia is one of the pretty heart shaped face girls who protects the fellow heart shaped face princess of the Zegle Nation. They say that Moen Anacia always sacrifices herself for the safety of Deonlus whether she has to or not. Cryptic super powers allows her to defy reality almost instantly with out finishing a spoken phrase. On her person, she keeps pieces of paper with words on them that can secure the fate of anything living. All elves are advised to realize that Moen Anacia is immortal already. Not invulnerable but immortal; the scar on her right eye indicates she isn’t afraid of danger, but it takes more than a tough cookie to crush her. Being dangerous is always with her, being a devote knight is always with her, being the life of the party is always with her; but everything is not always about her, which makes her an ultimate being.
As Known As: Izumiri (Iz – oo – marie)
Power Source: Fireworks
Nature: Good
Ethnicity: Japanese Elf
Alliance: Nation of Zegle
Job: Princess of the Zegle Nation Second Knight
Personality: Self Sufficient, Reliable, Friendly, Luxurious, Favorable & Wild
Background: Izumiri is one of the pretty heart shaped face girls who protects the fellow heart shaped face princess of the Zegle Nation. They believe that Izumiri is a good luck charm who keeps on giving. Everything that has been taught to her flourishes beyond compare. Being a sponge makes her seem luxurious because she can take something sour & turn it into a cake. Knowledge is power when it comes with her, some even call her the Sword Slayer. Ever since Nexori taught her how to wield a scimitar properly; she has yet to lose a sparring match or a life & death situation. Other than that, she can get pretty amazeballs; launching herself into the air to catch flying monsters as well as keeping herself afloat with her powers. It keeps her strategies incredibly wild because of her explosive tendencies in confrontations. Fireworks in the sky will always bring good luck to those underneath them.
As Known As: Rickardio
Power Source: Karzon the Fox of Ghosts
Nature: Good
Ethnicity: Italian Elf
Alliance: Nation of Radabaugh
Job: King of the Radabaugh Nation
Personality: Patient, Thuggish, Brave, Survivor, Powerful & Everywhere
Background: In a land of imagination, Rickardio was born with DNA that latched him to a legendary fox that could speak to elves. This fox was named Karzon; a powerful entity he became, a powerful entity he will always be. Through limbo, he latched himself to this baby while it was being conceived. He waited in limbo until Rickardio matured & understood his powers; then they became friends. Mischieviously, the two did pranks & things until Rickardio became an infamous thug & things. Rickardio’s reputation had him linked to everything & anything all at once to the point where it was useless trying to verify alibis during high stake robberies. Over the years, he has been traveling the six continents, making enemies, making friends & building a guild. His guild was called Radabaugh, very incredulously fake individuals with backgrounds in criminal behavior that bested them with out a home for decades. Until the day Rickardio bravely walked onto the grounds of a desolate nation that seized to exist because of an apocalyptic spell that killed everyone in that nation. Trezdo was the name of it, the apocalyptic spell turned everyone in it into apocalyptic poltergeist that could not be controlled for long. Trezdo laid as an unmanned terrain for ages; until Rickardio & Karzon walked into it. Karzon is powerful enough to control or banish spirits from any kind of source. Eventually, the land of Trezdo was swept clean of every existing ghoul, ghost, spirit or poltergeist. Then came the old castle of Trezdo; the castle that’s shaped like a humongous ferris wheel. The Radabaugh Guild needed a place to survive from the many justices of the world; this became their new home, but it came at a price. If Rickardio became the king, that means the unlawful behavior needed to stop; some could obey by the new rules in order to become knights, others couldn’t hack it but still remained members of the guild but not within the confines of the new lands of Radabaugh. Officially, Rickardio is a king in his own rights but it took him nearly seven years for other nations to stop going to war with ghost armies he controlled. Then people began to repopulate the villages & used to be manned zones of the terrain. Radabaugh became the latest nation of the twenty two nations that make up the planet. It is now a place of peace & prosperity that offers the world the fruits it used to bare; natural resources were once again brought to the other six continents, then the wars stopped. Then Rickardio sought out to find a queen…
As Known As: Zesserah
Power Source: Magestry (Zenith, Life, Sound & Clothes)
Nature: Neutral
Ethnicity: Italian Elf
Alliance: Nation of Radabaugh
Job: Queen of the Radabaugh Nation
Personality: Patient, Careful, Survivor, Self Sufficient, Powerful & Artistic
Background: Zesserah comes from a tormented past, a past that is hard to run away from & a past that keeps bringing forth problems. So it seemed; she was always beautiful, from the moment her little face matured as an infant all the way till now. Strikingly beautiful with a giant forehead that no heterosexual man could not do with out. Forcing themselves on a little girl with out the tools to protect herself, over & over again. Molestation & rape usually rips a mind apart; but not Zesserah, she bided her time until she was powerful enough to get away from the general population. Being a target of men was beneath her; she was awarded a charm from a powerful witch which allowed her to negate the effects of harm. Once she had that, she left the Zoristas continent for the Reoltaf continent to get to Trezdo. On a boat guided by magic, the fourteen year old came up to Trezdo; with the charm, she created a safe path from the shore all the way to an abandoned mansion & created a home out of it. With a magic mirror; she was able to communicate with the witch that gave her a safe place to be until she could wield her forces properly. Zesserah was born with the same enormous forces of power that match her captivating beauty. Yet, the turmoil of being molested so many times deemed them some what uncontrollable. With out being harmed by ghosts & being in the confines of a place by herself; the witch told her she can take off the circlet that was magically glued to her head. The mansion went from vine ridden, foundation riddled & dismal to bright, full of life & safe. Zesserah stayed there until she was twenty five, alone & happy with her new found protection; dealing with strangers every now & then that found the harmless path the charm created when she first came there. She has killed before & won’t hesitate to kill again, yet majority of her time she spends it power training, gardening the vegetation around the mansion, talking to ghosts & painting. The entire second floor of the mansion is filled with rooms of canvases of things from all around the worlds to the tortures she has unfortunately been through. But the day the curse of Trezdo was released was the day she found the man of her life. The feeling of love at first sight crept over her body, but she knew of Rickardio before he met her. She knew of his criminal ways & found it hard to believe that a hardened grunt would change his ways to run a new nation. But he did, the two of them eventually became a match made in heaven & grew to reign over a peaceful nation together.
As Known As: Bertrand
Power Source: Night & Water
Nature: Neutral
Ethnicity: Nubian Elf
Alliance: the Zoristas Continent & Bombs R Us
Job: King of the Great Nation
Personality: Honorable, Dominant, Stern, About That Life, Gutter & Thuggish
Background: Out of the Five Brothers; Bertrand is perhaps the most antagonizing, brutal & headstrong one. With being the oldest, he feels that it’s important that he takes care of his brothers disregarding all five of them popped out a minute apart from each other. Other wise, he’s the stab first, ask questions later young lad who believes that violence solves all problems. He will never dishonor the life of a warrior; but he tries his damnedest to win all bouts. His competitive nature led the Five Brothers to believe that they could gather five signs at the age of twenty two to live & flourish from it. The five of them said they would go after the urban legends of being able to secure them from the summoners or nations that held them. Purposely to create five thrones for Zoristas that aren’t there. One throne only existed at the time & the rest of the land was dormant or ran by small factions. Bertrand became the first person to secure one of the urban legends; he was the first person to discover the Enigma Sign. He traveled all the way to the Davienne Islands; even though people have discovered the islands many eons ago, no one checked to see if the urban legend meant to check out the dream island. Getting there was relatively easy & having the ability to breathe under water also helped; he followed the corpses of mermen & maids around the island for hours until he finally saw something that spoke of the urban legend. He saw a wall of rocks with holes in them, pure blackness behind cause there was no light around; they fell down with ease & he swam forward. He stayed floating while looking around at the scriptures on the wall; for hours he was under water until he touched the right sequence of scriptures. Over head a light peered into the underground sphere, he watched the gold of the Enigma Sign fall through the water, into his hands. He had it; all he had to do was secure it in a magical bag to keep it from being sensed by anyone he comes in contact with. For weeks; he stayed out of sight like him & his brothers had planned, then they all met up with a sign in their hands; at the northern island with Girls R Us behind them. They all interlocked hands & walked across the orange line together; they all took steps with hearts beating a million beats at once. Everything began to turn white until they were all in a white palace. Days later, the new five kingdoms of Zoristas were born…
As Known As: Deamot
Power Source: Death Gigas Wasp
Nature: Neutral
Ethnicity: Nubian Elf
Alliance: the Zoristas Continent & Bombs R Us
Job: King of the Zitaria Nation
Personality: Awesome, Hilarious, Defensive, Sly, About That Life & Loyal
Background: Out of the Five Brothers; Deamot is perhaps the most funny, hilarious & comedic of the brothers; psych, Etienne shares that title with him. Deamot likes to live big, no inch of coward in his being; he’ll be the first one to step to the plate & knock it out of the ball park. With more than enough disciplines under his belt, he surely has what it takes to be a protector, saint, sinner & knight. His competitive nation helped fuel the theories of finding five signs not linked to the summoners or any royalty. Because he is the only zoanthrope; it was best suited for him to go for the urban legend that would secure the Secrets Sign. Which was told that it was in places where only animals could reach; because Zoristas was mostly unmanned territory, it held the most places out of all the continents where just animals reside in the natural circle of life. In the Zitaria area; there is an old temple that was destroyed by an infestation of cerberi. Deamot said he would bravely go into the region to get the sign, in order to do it; he would have to animorph into his wasp form so the cerberi would leave him alone. With him being an insect zoanthrope; he was able to go in unharmed to retrieve the sign & leave unscathed. For weeks; he stayed out of sight like him & his brothers had planned, then they all met up with a sign in their hands; at the northern island with Girls R Us behind them. They all interlocked hands & walked across the orange line together; they all took steps with hearts beating a million beats at once. Everything began to turn white until they were all in a white palace. Days later, the new five kingdoms of Zoristas were born…
As Known As: Texide
Power Source: Heaven VS Hell
Nature: Neutral
Ethnicity: Nubian Elf
Alliance: the Zoristas Continent & Bombs R Us
Job: King of the Garosh Nation
Personality: Cautious, Steady, Peaceful, Sturdy, Severe & About That Life
Background: Out of the Five Brothers; Texide is perhaps the most hesitant, distrusting & awkward of the brothers. He is always making sure that things are heard, said & witnessed the way that they should be; he will also point out lies & deceit at any given time. He has the same aggressive training & survival skills his brothers have, but he seems to always be caught in the middle when the older two go at it with the younger two. Being a mediator allows him to constantly see things from both sides; but there’s always three sides to a story, he knows them well. The ability of a truth seeker makes him the most trusting out of the brothers but he won’t throw his brothers under the bus either. When it came down to setting out to find the signz, he was told by the other four brothers to go for the easiest since he cannot lie. Which led him to beg his ass off to the summoners to use one of the signz they had; it was the only one he could go after since the summoners only take him serious out of the brothers. Texide was the only known brother at the time the signz were being gathered so the five of them could make wishes all together with Girls R Us. In the end, because Texide always held himself to be the mediator between the five; he became the center land king with out any discussion changing it. For weeks; he stayed out of sight like him & his brothers had planned, then they all met up with a sign in their hands; at the northern island with Girls R Us behind them. They all interlocked hands & walked across the orange line together; they all took steps with hearts beating a million beats at once. Everything began to turn white until they were all in a white palace. Days later, the new five kingdoms of Zoristas were born…
As Known As: Etienne
Power Source: Light Speed
Nature: Neutral
Ethnicity: Nubian Elf
Alliance: the Zoristas Continent & Bombs R Us
Job: King of the Moctin Nation
Personality: Thuggish, Crazy, Silly, Protective, Quick & About That Life
Background: Out of the Five Brothers; Etienne is perhaps the most funny, hilarious & comedic of the brothers; psych, Deamot shares that title with him. In all actuality, Etienne faces the most dangers out of his brothers. He is physically the fastest because of his super power. There for; he moves ahead of his brothers & they follow suit if they are together. He is the fore front of all of their group assaults on monsters or on elves. He is so fast, he can run across water; which allows him to travel by foot to anywhere on the planet without being scathed by few if not anyone. When it came down to their master plan of making Zoristas flourish with life again; he was the one who would end up stealing the known sign of the Emerson nation. The sign of light; which is located under the throne, he ran across the oceans to get there while running along side his main dame; Slone. Since they were unknown people; they put on an act as if they were pretending to set up residence in the Emerson capital. Which landed them a direct visit to the throne room; the two of them devised a plan to figure out a way to get the sign. Since they can run up & down walls; it seemed like at night time, all they had to do was traverse the walls of the castle & defy gravity to their best abilities. Once they got the sign, they ran to the northern continent. Ran as fast as they could so that winged mounted unicorns couldn’t catch them; they were in the clear because instead of running directly north, they ran south west to throw off their trajectory. Etienne did what he said he would do with out getting caught, their fates were sealed. For weeks; he stayed out of sight like him & his brothers had planned, then they all met up with a sign in their hands; at the northern island with Girls R Us behind them. They all interlocked hands & walked across the orange line together; they all took steps with hearts beating a million beats at once. Everything began to turn white until they were all in a white palace. Days later, the new five kingdoms of Zoristas were born…
As Known As: Zoccano (Zo - can - o)
Power Source: Life & Zombie
Nature: Neutral
Ethnicity: Nubian Elf
Alliance: the Zoristas Continent & Bombs R Us
Job: King of the Tiger Nation
Personality: Thuggish, Cunning, Excited, Loving, Alive & About That Life
Background: Out of the Five Brothers; Zoccano is perhaps the most enjoyable, grateful & satisfied of the brothers. When all of the brothers powers finally officialized years after their birth, Zoccano had the most unnatural power combinations. Both parents offered up the power gene; which caused all five of them to have different appearance genetics as well as super power genetics. Exampling one with a zoanthrope connection, one with a versus connection & another with a questioning combination. Zoccano has the questioning combination of Life & Zombie. He is the second brother who can make an army out of powers & over whelm foes if he has to. Because of Zoccano’s zombie powers; the guys & the girls were eventually connected to Vexo Rul. The undying immortal king of Zoristas who stopped ruling ages ago. Because he was a sorcerer who wanted immortality & got It by bringing a sign to the northern continent. When the ten kids went into the seven towered castle; they went into the first one & seemed to get lost for hours. Some of Vexo Rul’s zombies watched their every move & relayed to him where they went & how much time they have been there. They kept getting close to Vexo Rul & when they finally went into the white chamber, they saw a body in a ball position. Zoccano sensed that it was a zombie form but didn’t know it was Vexo Rul. After Vexo Rul sensed that he was being figured out; a huge fight commenced & the kids thought they were on their last leg, again. Eventually, the fight stopped after Vexo Rul realized that not having action in his life for all these years made him no match for ten high octane warriors at once disregarding them being there for five hours. When he transformed from zombie form back into elven form; he started talking to them & found out that they were inspiring. He walked them to an oasis under the seven towered castle; from then on an alliance with Vexo Rul was made & the kids honored what he requested. Since thirteen years old, the kids have seen Vexo Rul once a month as a group or by random numbers. For that; when they admitted that they wanted to make Zoristas into five kingdoms, he said he would give up the Ice Sign when it’s time. On the last three days of the weeks the brothers set the plans in motion, Zoccano got the last sign & got to the northern continent last with Phrex by his side. For weeks; he stayed out of sight like him & his brothers had planned, then they all met up with a sign in their hands; at the northern island with Girls R Us behind them. They all interlocked hands & walked across the orange line together; they all took steps with hearts beating a million beats at once. Everything began to turn white until they were all in a white palace. Days later, the new five kingdoms of Zoristas were born…
As Known As: Uceev (U - see - v)
Power Source: Icy Swordfish
Nature: Neutral
Ethnicity: Actonese Elf
Alliance: the Nation of Havven
Job: King of the Havven Nation
Personality: Chill, Ruthless, Manipulative, Peaceful, Dominant & Swift
Background: It’s custom for the Belief family to mask their birthnames; everyone is given a code name through the family dictionary that has existed since the dawn of time. Their blood line has always been on the throne if not find a way to return to the throne. Great strides have been made to take this nation down a peg, but in all facts; Havven is one of the top three untouchable nations around the globe. No one but the other two would consider flat out war with him if an event goes sour & they know his mastermind manipulative ass is behind shady doings. Zorogoez & Negarra watch him closely because they consider him an enemy; the three of them are rarely seen apart during international gatherings. Uceev rules his nation with the up most respect in regards of holding them at a higher threshold than the rest; his pride gets him in trouble often but it’s adjusted during private bouts between him & other heads of royalty. Win some, lose some; none of them are ever life & death battles, but he respects the rules of games. If he shakes on it with a contender, he will do what he request as well as honoring his opponent’s request if the opponent wins. Ruthlessly powerful on the battlefield at all times, but honorable none the less. Which allows him to rest his beefy face at night with no issues.
As Known As: Reim (Rhyme)
Power Source: Shining Swordfish
Nature: Good
Ethnicity: Actonese Elf
Alliance: the Nation of Havven
Job: Princess of the Havven Nation
Personality: Chill, Patient, Priceless, Cherishing, Prim & Dominant
Background: Reim, is not a joke; she is by far years ahead of her time because she needs to be. Her twin katana disciplines will slice facial expressions of no return. Gifted isn’t the word to describe her, like the family heritage proves; the Belief’s study warriorhood like no one else & are disciplined at the age of five to be better. They have to wield swords before every meal & are awarded them depending on their will. The entire age of their fifth year in life, they are treated like that; to instill that if you don’t have the heart to survive, you won’t. Like her twin brother, Reim was a fat little girl with a healthy heart & a healthy desire to survive. It adds to why Havven is one of the top three nations; Reim plans on having healthy competition between her & her peers at all costs. Win some, lose some; her sportsmanship gives her a very healthy reputation but unlike her father, she won’t behave ruthlessly unless it’s imperative & imperative is just a switch away for her.
As Known As: Rezon (Reason)
Power Source: Stoning Swordfish
Nature: Good
Ethnicity: Actonese Elf
Alliance: the Nation of Havven
Job: Prince of the Havven Nation
Personality: Cold, Brilliant, Spacey, Fine, Suave & Dangerous
Background: Rezon likes to keep things complex; he isn’t competitive like his twin sister, but when it comes with intelligence & solving problems; he comes through. His father uses him all the time to solve issues with native situations that would cause frowns. He seems very just for his young age & has always been that way since his adolescent years. But when he starts staring off into nothing; it’s wise to not startle him, over the years with the power to turn things into stone, then dust; he has had to warn people to back off when he’s spacing out. With the lift of his hands, his immediate area will convulse & anything within the radius is turned into stone. He has killed many people that way but figured out a way to turn them back alive, but unfortunate for him; his mother was one of the many who died. When he learned that if people aren’t turned back alive within five minutes, they are gone forever; but his mother took the lost when he was seven. There was nothing they could do after forty five minutes. Sorcerers failed to reverse the power, he forced himself to learn how to return people shortly after. Although, no one blames him for it; or resents him, he still thinks about it often. He has no other vices in life when it comes to who he is; but he learned how to value life in new scales on a daily basis.
As Known As: Zaile (Za – lee)
Power Source: Hexen (Orbital, Mystify, Lightning & Water)
Nature: Good
Ethnicity: Hawaiian Elf
Alliance: the Zoristas Continent & Girls R Us
Job: Queen of the Great Nation
Personality: Powerful, Kind, Generous, Altruistic, Protective & Curious
Background: Zaile is the eldest of the ten. On the day all of them were born; she was out first, at eleven AM in the morning. The other five mothers viewed it as a sign; the magenta hair colored baby’s first breath let out a cry & a chain reaction. All of the girls were born first, then Mother of Five began. They all said prayers for six babies plus; not knowing exactly how much the huge Mother of Five was going to squeeze out. Once all ten babies were in a nursery; they cried until they were sat in a specific order. What was formed in the future was formed first here. Zaile & Bertrand, Fayne & Deamot, Leigh & Texide, Slone & Etienne; then Phrex & Zoccano. It has always been that way…
Over their many years of life, Zaile became a young hero who survived tremendous odds with her sisters & the five brothers. Tomb raiding, temple raiding, tournament entering, vast hiking & vast discovering; she shared priceless trips around the globe with her family & doesn’t regret any of it. Her role in it all was the healer, with spell binding powers over hexen; she kept everyone from gaining infections, illnesses & scars. More so for the fact she didn’t want to hear their parents collectively chew them out. Always comfortable with seeing everyone nude, she took good care of them all from head to toe. Being a healer brought her great joy & confidence over the years; which translated over to her becoming the queen of Great. She continued being a healer as soon as she changed her shorts & tops for gowns & crowns. Anyone healed by Zaile; whether it’s physically, spiritually or mentally; will always remember the time she laid her hands on them.
As Known As: Fayne
Power Source: Scarlet (Quasar) Scorpion
Nature: Good
Ethnicity: Puerto Rican Elf
Alliance: the Zoristas Continent & Girls R Us
Job: Queen of the Zitaria Nation
Personality: Peaceful, Prim, Humorous, Sexy, Fine & Dangerous
Background: Fayne has always been considered the most adorable & pretty girl on the scene. She knows it & doesn’t live by it. She is a tom boy to the core of her heart & isn’t afraid of scrapes & bruises. Her pension of seeing danger & taking it head on is perhaps the largest out of the girls, with quasar energies under her belt; she is always ready to save them all if need be. Over time; the ten of them have come across many situations to the point where Fayne had to tell them all to start strategizing on who would save the day in certain situations. Even though her counterpart keeps her laughing & rolling about, she takes their lives very serious since from tender ages they have been told to be patriarchs for Garosh. Out of the ten; Fayne, Deamot, Zoccano, Phrex or Texide’s name will be yelled depending on a situation. The group consensus of them learning who is best for what, led them through their healthy adventurous lives. But leave it to Fayne to crack jokes about who screamed the hardest in the most coward way with the most fearful look on their face. She can barely handle it but will always hug it out with them through thick & thin.
As Known As: Leigh
Power Source: Sun
Nature: Good
Ethnicity: French Elf
Alliance: the Zoristas Continent & Girls R Us
Job: Queen of the Garosh Nation
Personality: Docile, Collected, Intelligent, Wise, Saver & Attentive
Background: Leigh & her golden eyes like to see it all; she was lucky & will occasionally say how lucky she is that she was born with the family she has. Her parents were librarians of history to Garosh & always kept information on lock & protected through many attacks on the town. With the ten, she helped in protecting it since she had the power her parents didn’t, but the bond she had with the ten secured a healthy future for her. With the ability to stare into the sun with out problems, Leigh would do it secretly for a long time while gaining the ability to site see through it. Looking at the globe during hours the face of the planet met the sun, allowed her to have the up on absolutely everything. She didn’t tell the ten of this ability until they were all seventeen years of age. All of them had a laugh about how tremendously powerful she was with being able to see everything & anything under the sun. That entire night was filled with questions but they all were filled with a new light after knowing why her eyes are so gold.
As Known As: Slone
Power Source: Dark Speed
Nature: Good
Ethnicity: Spanish Elf
Alliance: the Zoristas Continent & Girls R Us
Job: Queen of the Moctin Nation
Personality: Cold, Sneaky, Delicious, Crazy, Protective & Dangerous
Background: In all actuality, leave it to Slone. They all knew she was eventually going to hit crazy & never return; but they all know that Slone would never turn on them. In some of the most death defying situations, Slone has taken lives for the ten to ensure theirs. Zaile tried one time to heal her from the first time she had to take an elven life; but Slone said she was alright & wanted to feel it. Years later, she had to take a life again; but since she was thirteen, she has learned how to live with killing elves that mean hazards to the youth. Bombs R Us & Girls R Us’ reputation far proceeds them, but people didn’t want to see them prosper as kids to adult; so they tried to stop them. Slone didn’t like that one bit & played the part of a victim until she could hold a blade to a neck to get them all unchained. Yet, no one asks her to hurry up when she’s recognized sketches of criminals around the world. A man or a woman at large; is always on Slone’s mind, as soon as she sees a criminal; their life is gone with no dialogue between the two. The higher the risk, the faster Slone acts; her & Etienne take up that protective job the most.
As Known As: Phrex
Power Source: Summon (Titanus, Gravity, Poison, Lightning, Aurora, Curse & Ice)
Nature: Good
Ethnicity: Egyptian Elf
Alliance: the Zoristas Continent & Girls R Us
Job: Queen of the Tiger Nation
Personality: Crazy, Hilarious, Dominant, Powerful, Strategic & Adept
Background: Phrex, happens to the most super powered individual of the ten. Summoning powers like it’s nothing but sticking with titanus, gravity, poison, lightning, aurora, curse & ice; she defies reality all the time with this. When Deamot & Fayne use their wasp & scorpion venom; she can make everyone immune to it. Titanus allows her to lift heavy objects & guard against giant enemies. Gravity allows everyone to fly with her. Curse keeps her alive & the acting martur. Ice & aurora keeps them from suffering through the cold. Lightning allows her to dupe Zaile & Deamot; as well as scaring off most foes. Phrex will do what she has to do to cause a ruckus for the best reason possible. Lucky for her, the spirits she chose for her summons aren’t nice to look at. Summoning them alone, can make a grown man shut the fuck up; but like history has it, summoners are highly sought after to be put down. Protecting her neck comes with a price to the point why Bombs R Us & Girls R Us are always sought after. But she learned that war is deception, but we should learn how to win a war with out fighting. She has figured that out; the ten thanks her for it…
As Known As: Vockili (Vo – kill – i)
Power Source: Hexen (Serpent, Golem Growth & Weather)
Nature: Neutral
Ethnicity: Taiwanese Elf
Alliance: the Nation of Five
Job: King of the Five Nation
Personality: Brash, Fruitful, Splendid, Satisfied, Altruistic & Noble
Background: People around the world will admit that Five is the most resourceful nation because of their cultivating farm lands. Vockili is a wise hexen crafter with weather as one of his major spell binding components. He travels constantly around his nation to make sure all farmers are up on their spell binding game with weather & lends his amazing powers to help out. He believes in being selfless to the point that each province is taken care of to the fullest extent. Every life is important, every job is important & every pet is important; people are happy to the point where high fives are delivered almost on a daily basis. To keep the peace, Vockili uses half of the farm lands to keep the nations of the Vakreto continent in check. If everyone else is well fed, they are less likely to cause a ruckus. Even through friendly royal gatherings; everyone is well fed with the finest of grains, vegetables & fruits. Years ago, the queen of Five disappeared & no one knows why. Vockili is often rumored that he travels so much to find her. Feeling like the arranged marriage between the two of them is the reason why she fled. According to the inner circle of Five; no one expected it because everything seemed gravy. She happily went along with it & birthed two very beautifully powerful children; then disappeared shortly after. Some speculate that since Five is a democracy empire; when Vockili was voted into the emperor position over her, she was depressed until he asked for her hand in marriage; but it didn’t seem enough for her to disappear. But no one will know until she is found, if she is found…
As Known As: Zuchian (Zoo - she – an)
Power Source: Hexen (Death, Asteroid, Poison & Ice)
Nature: Neutral
Ethnicity: Taiwanese Elf
Alliance: the Nation of Five
Job: Princess of the Five Nation
Personality: Dark, Sexual, Curious, Friendly, Satisfied & Cold
Background: A lot of people think that Zuchian is the way she is because she grew up with out a mother. Majority of the inner circle is made up of men & Vockili did not want his daughter growing up with out him in her life. Sacrifices were made & regardless of how she was raised; she still has a chip on her shoulder. Walking around with pine colored luxuriously long down to her knees hair in big girl curls definitely proves she is womanly; but getting dolled up just means she’s going out to make victims of monsters or criminals. Zuchian is a hunter by nature & joins the Hunter Guild at random times to fulfill her blood lust. She can be charming but in the back of her mind; she is always looking for a reason to stop a heart beat. When things are done for the day, she takes her fellow hunters to whore houses so that everyone can enjoy themselves. Zuchian is guaranteed homosexual, being in a perfect world allows it. She enjoys giving the guys a show they will never forget & it’s always exemplary after huge amounts of slaying. Yet, the very few times she gets down & dirty; the women she uses, end up missing eventually. No one knows this, but Zuchian is a serial killer with a trail colder than an abyss.
As Known As: Muzzu I (Muzz – oo – I)
Power Source: Hexen (Life, Emerald, Gravity & Wind)
Nature: Neutral
Ethnicity: Taiwanese Elf
Alliance: the Nation of Five
Job: Prince of the Five Nation
Personality: Wild, Humorous, Satisfied, Honorable, Artistic & Competitive
Background: Muzzu I has an artistic pension of designing carriages & gear for horses. All of his life he has been entertained by the appearances of rolling around at two miles an hour. He deems appearance to be remarkably important for anyone, he travels around; enhancing village’s appearances just because he can with his spell binding techniques but also with out them. When he makes time to do things with his own hands, they are just as beautiful as his beautiful mind. Peace is within his mind because the life around his imagination keeps him down to earth. Yet, because his imagination is so vivid; it’s hard for anyone to keep his attention for long, he is always switching detail ensembles because he grows old of people quickly. The royal guards may grow tired of him as well because they never get to sit down much; but his relationship with one of the guards keeps everything interesting. The two of them have an on going sex life that is mad incredulous but Muzzu & Son Raun like their variety & make competitions out of them. If they both see a guy they like, they’ll see who can book him first; disregarding sexual preferences all together, they’ll keep going until they get at least; a high five from him. All in all, Muzzu I’s life is pretty splendid…
As Known As: Quisein (Quiss - seen)
Power Source: Owl Flare
Nature: Neutral
Ethnicity: African Elf
Alliance: the Nation of Quavier
Job: Queen of the Quavier Nation
Personality: Easy, Humorous, Disciplined, Hardened, Crazy & Energetic
Background: “Cause we like to partyyyyyyyyy!!” Quisein has a reputation for being a party queen & having wine on her person at all times. Her tolerance for booze is beyond compare & it doesn’t bother her martial arts know how; she may be walking slow but her teleport game is with out problem. Everyone loves her because she gets everyone nice & easy. Everyone hates her because her throne is untouchable. The castle of Quavier is shaped like a Crescent moon but it’s cloaked in darkness; that helps her & her inner circle stay up on their stealth game. Dark candles are lit in hallways but no other nation uses them as regular as Quisein does. They may sleep during the day, but the second someone makes an entrance; the knights know & Quisein will handle the business of keeping the throne of Quavier under her family name. She can teleport up to five times a second, with out Portal as a power source; because of her years of training under ninja disciplines. It’s even more chaotic in the darkness of her home; either way it goes, it doesn’t take her an army to protect against an army. Every man or woman who has stepped into the crescent moon castle with ill intentions have not lived to see another day. Their bodies were dropped down in the chasm that’s fifty feet below the castle; to never be heard from again. She’ll have confetti thrown around at all times but the second her lineage is threatened, it’s game over for everybody involved.
As Known As: Quaz Beau
Power Source: Shadow Griffin
Nature: Neutral
Ethnicity: African Elf
Alliance: the Nation of Quavier
Job: King of the Quavier Nation
Personality: Silent, Stealth, Correct, Wordless, Dangerous & Loyal
Background: Quaz Beau used to be Quisein’s first knight as they were growing up. History repeats itself in this family often, royalty tends to mate with the ones closest to them & since knights are always closest to the royalty; the equation fits. Quisein & Quaz have always been an item; he was the only knight she had because he was voted as that detrimental & loyal. He never left her side to the point where nudity between the two of them was never awkward. When Quisein took over the kingdom, she eventually made Quaz the king. He helps her protect the throne of darkness with ease & on away trips; they always seem to wear shades, so that they see in the darkened vision they are accustomed to. Quaz likes to keep everything simple, he has always been the silent one & has spoken less than a hundred words a day on average through out his teen hood. Even though he rarely speaks, people know of him because he kills first & doesn’t ask questions later. He has yet to be prosecuted for wrongful killings because there’s no way of catching him or killing him with out repercussions. His Shadow power source allows him to teleport from one shadow to the next with out there being no connection between the shadows. If there is cloud coverage, he won’t travel out in the open with the convey; but he can also ninja teleport with out his power being activated. Making him nothing short of a threat with benefits; the only thing he has had a problem with in life was the fact that his daughter was born with out any zoanthrope powers. Making him question is she going to be powerful enough to guard the nation since the rest of the family through out history; has had a winged feathered creature as a power source.
As Known As: Zaidette
Power Source: Shadow Flare
Nature: Neutral
Ethnicity: African Elf
Alliance: the Nation of Quavier
Job: Princess of the Quavier Nation
Personality: Adventurous, Kind, Generous, Strong, Thoughtful & Crazy
Background: With out any contesting; Zaidette is the most traveled royalty her age. She takes her pet griffin to many places along with her two best mates, Justina & Ommoss. They fly around at a constant rate with a small army that only leaves her side when commanded to. She stays on a pretty superfluous traveling schedule to the point where people world wide are used to it, she travels the same route every year & no one can forget the red, white & blue haired individuals who lead the flock of griffins. She has also held the medallions of the cytes more so than any other royalty. There may be no coincidences that she has had run ins with the summoners yet she is always some where trying to experience life to the fullest instead of partying it up at home because her mother makes incredulously fake partyin schedules. To avoid them, she stays gone but keeps in contact with them on a daily basis by sending messengers back to the castle. The only thing her mother requires from her is to maintain the peaceful reputation Zaidette has to not create enemies abroad.
As Known As: Justina
Power Source: Glorious Ray
Nature: Neutral
Ethnicity: African Elf
Alliance: the Nation of Quavier
Job: Princess of the Quavier Nation’s First Knight
Personality: Brave, Cocky, Friendly, Boastful, Thoughtful & Crazy
Background: Justina, Justina, Justina; what can anyone say other than her alluring cockiness could end the world as elders predict it. Justina comes from a long line of heavy warriors who have had lives in many different occupations of grandeur behavior. The Barnes family is already ridiculous through the universes of the Tri Stone Era; but Justina was birthed with Glorious Ray. Glorious is a super power code for psychic; having the ability to psych people out & move at the speed of rays never hurt her. Her life is luckily devoted to the forces of the neutral. Keeping peace is within her & she won’t value any other walk of life as long as she’s devoted to Zaidette & the throne of Quavier. Yet elders watch her life purposely because she has enough genetic super powers to destroy the world if she gets the right weapons. They try their damnedest to keep her out of malicious paths so that her mind isn’t rotted with injustices that would turn her psycho. All of the protecting that she does is being protected by others so that the world stays in one piece.
As Known As: Ommoss
Power Source: White Lava
Nature: Neutral
Ethnicity: African Elf
Alliance: the Nation of Quavier
Job: Princess of the Quavier Nation’s Second Knight
Personality: Smooth, Devote, Dangerous, Calm, Thoughtful & Crazy
Background: If he’s not loved, he’s loathed; his handsome exterior is nothing to take lite of but he is all lite. He doesn’t have a heavy personality which allows him to enjoy everything & anything. He has been graced with goodness since he was born & has honored all values & morals with out skipping a beat. Ommoss was chosen to be on the guard squad during the time all the kids in the kingdom were born around the same age as the princess. Through out time, he & Justina became the two main ones. Zaidette stopped at him because Ommoss always treated her as if he was looking in the mirror. Which was never taking her serious; with that kind of mantra, he was able to protect her for her & not her title; which opened her eyes to the fact that Ommoss clearly sees everyone as an equal but when he says he’s going to do something; he means it. His value among the royalty of the world simply has him as the favorite knight to be around, even though his handsomeness causes a lot of unwanted attention.
As Known As: Thunderton
Power Source: Diseased Thunder
Nature: Evil
Ethnicity: Dominican Elf
Alliance: the Nation of Thunderton
Job: King of Thunderton
Personality: Vigorous, Challenging, Dominant, Scary, Satisfied & Overwhelming
Background: Thunderton is the kind of coveted king of a powerfully dangerous nation that is random with what they desire. Allegiances are made with Thunderton; but the smallest amount of wrong words with any dictator of any clan of any nation can spark a set of fleets to head to any continent. Thunderton loathes disrespect even though he shaves it out every now & then. Ever since the ill fated death of the Queen of Thunderton; things around the king have been less than favorable. Raising royalty on his own has always been a constant downside that makes him desire the downfall of Shellton, Lellow, Gimmian, Quavier & Gongia. Not to mention all of the factions, clans & villages that make up all of the nations. Some have acknowledged that it’s easier to bless the loss of his queen right away when meeting him every time they meet him; while others are deemed inappropriate for not acknowledging it. She was the love of his life, her being killed & made an example of still rules his life.
As Known As: Vivir T
Power Source: Blazing Thunder
Nature: Evil
Ethnicity: Dominican Elf
Alliance: the Nation of Thunderton
Job: Prince of Thunderton
Personality: Vigorous, Cool, Collected, Damaged, Hungry & Free
Background: Burdened he is, Vivir T lost his mother in a weird way; the way that serial killers do it. A curse fell upon his mother’s lineage & Vivir T is next. Someone wants to ruin the blood that runs through his veins & set him a torture in a garden to burn in the memories of witnesses for their life times. He will receive dreams every now & then where someone will say, “You will die in the same way your mother died.” Torture all night & by dawn, a ravaged, ripped apart body will be on display in a garden. He takes extra precautions to not have that happen. The queen went missing for days before her body was found, guess who found it. Fortunate for Vivir T, his mental state grew strong enough to not let it effect him to the core. Eventually he grew to a blaze of an intelligent warrior; in order to protect his life as well as the royalty lineage of Thunderton. Due to his intelligence & heat factor with super powers; he keeps a steady sphere around him that allows him to know temperature changes. Mostly focusing on elven body heat & breathing. Which makes it so that no matter where he is in whatever weather; he knows when someone has entered his area.
As Known As: Hollows
Power Source: Breezing Thunder
Nature: Evil
Ethnicity: Dominican Elf
Alliance: the Nation of Thunderton
Job: Prince of Thunderton’s First Knight
Personality: Nurturing, Crazy, Deadly, Stealthy, Loyal & Amazing
Background: Hollows may be a sight for many sore eyes but she is above the meaningless life of being eye candy. For some odd reason; she was awarded with a luxuriously powerful life. She was born at the same exact time of Vivir T; many years later when they met, they became best friends; many years later, they would become lovers. They have had a hardened relationship since their early teens, making them seem like a power couple around the world. Hollows gets her code name from how she hollow out bodies. A blowing kiss from her lips can blow out the majority of a person’s vital organs out of orifices. Learning through out time that leaving her eye candy behind was a bad idea; she uses her sexiness as well as she uses her powers. Like Vivir T, she has a sphere of sensory that allows her to pull in constant breezes, casing areas quickly allows her to sense when something has moved. Anything. Where Vivir T’s heat sensing fails, her obstruction senses prevails; in hollow areas, she’ll twirl until she’s the only thing moving.
As Known As: zTeratol (Zare - rah - tall)
Power Source: Zombie Cannon
Nature: Evil
Ethnicity: Actonese Merman
Alliance: the Nation of Thunderton
Job: Power Merchant
Personality: Wise, Powerful, Dangerous, Deadly, Intelligent & Strategic
Background: Urban legends have almost everyone afraid of him; but the warriors, the warriors of the world seek him out but majority of them never study under him. He lives in a pyramid that's underground but he works a fish market close to the castle of Thunderton. It's prosperous but since no one is allowed to take pictures of him or draw him, no one knows what he looks like unless he comes to them after they prove they know his real name. If people really want to learn the trade of power from zTeratol's wise ass, they need to do research on him enough to spell his first name right & they will get two chances to say it right. Miss those two tries & he won't give a warrior the full training experience. zTeratol has plenty of knowledge about all powers whether he has experienced them or not. He has powerful eyes & an imagination that allows him to be what the Tri Stone Era calls; an Erowologist. Studying super powers is always with him, he is currently the only living erowologist; he is training his daughter to follow in his foot steps. Regardless of him being a merman; he still lives among the elves in perfect harmony; always. Equality in this universe is status quo, he lives in perfect harmony with the nation of Thunderton & has never turned his back on anyone who proved their smarts about his name. Everyone he has trained leaves with a greater knowledge of how to use their powers.
As Known As: Luxray
Power Source: Zombie Orbital
Nature: Neutral
Ethnicity: Actonese Mermaid
Alliance: the Nation of Thunderton
Job: Spirit Dancer
Personality: Generous, Friendly, Wise, Intelligent, Strategic & Mysterious
Background: Luxray wanted to live among the walking with her father, she was given the grace by her loving mother. She is in their lives completely, but Luxray & zTeratol live completely different lives. Like her father, she is respected heavily by the nationals of Thunderton. She helps him power train hopefuls who want to make a difference in the world whether it's through evil or goodness. They have never been double crossed, but majority of them are taken back by Luxray's beauty. Her green hair is beyond luxurious & radiates in sunshine with out a problem. When a client isn't smart enough to have her time, she is out in grave yards learning secrets of the universe. Moving like ocean waves & activating dead bodies allows her to gather spirits in mobs. Her traveling schedule is restricted to Thunderton because her father asks her so; this keeps her from gathering information from other grave yards & dump sites, when it's time for her to branch out on her own; she'll let her father know. She desires to speak to the dead on her own terms...
As Known As: Zinex
Power Source: Spoken (Sound / Enchanted) Life
Nature: Evil
Ethnicity: Actonese Elf
Alliance: the Nation of Tolvayn
Job: World Class Healer
Personality: Secretive, Serenade, Smooth, Satisfied, Treacherous & Destructive
Background: Zinex belongs to the Sacred Bells of Tolvayn; a sacred temple of healing & one of the many secrets to immortality. Zinex reinvents himself every other seven decades; but never changes what he looks like, because he is rarely seen by any of the people he helps out. Yet; if they do see him, the charm tattooed on his face will make them forget; but he doesn't want to risk it. The charm could be rendered useless if anyone knows trickery of that sort. That's where his treacherous mind comes into play, he likes to play god every now & then to see how fucked up he can make a society. For all the lives he has saved, he has tortured the same amount; a psychologist would quickly announce him as insane & horrible. The only living person that knows of his existence is Vexo Rul; cause Vexo Rul stole a sign from him in order to gain immortality for his inner circle of the then Tiger Nation. Zinex may live a very lonely life but the elation that comes from saving a life or enacting the Fountain of Youth; appeases him to the point where he wants to live forever to always be able to do it. Leave it to the rare occurrences of him turning foul people against each other; for certain, if you could see the world change for two hundred years; you would know that he is in fact the reason for a few wars to be.
As Known As: Gred Galius
Power Source: Sorcery (Masks, Entity, Portal & Death)
Nature: Neutral
Ethnicity: Greek Elf
Alliance: None
Job: Mask Salesman & Collector
Personality: Competitive, Dominant, Remorseless, Ambitious, Austere & Clean
Background: Unfortunate times of remembering past lives cause for unfortunate measures to return. Gred Galius is the reincarnation of the man who made masks to have entity like powers. Every mask of this universe is connected to some kind of power; whether it's minute or enormous. A group of men forced him to take several signz to the northern continent to make a wish for a new line of powers the world has never seen. He only did it because his family was put in a to be killed or do it situation. The sacrifices made for masks to have their power ended with several lives; he was told to read a scroll, which took his family's lives. They became a totem that stuck to the northern continent so it would never be interrupted; Gred Galius has been reincarnated in several other universes some how got the knowledge of his past lives. Knowing this made him use that power to get back to this universe. He has been an omniscient waiting for the brain matter of the new infant to mature so he can make moves to get to the northern continent. He may be older than most, but his plans to set the old bodies of the totem free & to resurrect the men responsible for all of it; are coming to fruition. The torturing he has in mind will stake him permanently in the history books.
As Known As: Halvory
Power Source: Gundanium
Nature: Neutral
Ethnicity: German Elf
Alliance: the Nations of the Zoristas Continent
Job: World Class Blacksmith & Prime Minister of Graybury
Personality: Passive, Happy, Leader, Disastrous, Durable & Loyal
Background: Halvory is the Prime Minister of the Graybury Village that's located in the Zitaria region of the Zoristas continent. He knows of the five brothers & he has helped them out through out time; Bombs R Us & Girls R Us all have a set of weaponry made by Halvory himself after they helped him get rid of the Snowmen. They saved countless lives together, for that; he gave them life savers they could depend on. In icy regions; he gave them Silver Sliders that have durability against aged ice; just in case they wanted to go into abysmal type areas. For decades; he has been one of the main protectors of the ice region. Traversing on his own or with a pack to canvas over areas to make sure monsters aren't over populating. His village praises how strong he is & how legendary he has become over the years. His beautiful family comes equipped with the fighting spirit too; his husband Wrento, his biological daughter Sonrai, his biological son Densde, his partners triplet daughters; Filimi, Oashau & Britan. Sonrai's mother is still considered family because she's down for Halvory that way; her name is Haphini. They have survived for many years with no scrutiny against their livelihood; Halvory was voted into the position of Prime Minister the year Bombs R Us & Girls R Us helped him save the village the entire previous year. Ever since then, he has been bowed down to as the most powerful man of the Zoristas continent.
As Known As: Yeddona (Yed – doan – aa)
Power Source: Azure Titanus
Nature: Neutral
Ethnicity: Nexion Elf
Alliance: Hunters Guild
Job: Deluxe Class Monster Slayer
Personality: Firey, Dominant, Brave, Inquisitive, Adventurous & Fair
Background: Yeddona is a piece of work that’s best described as sexually boastful with a golden heart. Ever since the first time she picked up a sword; she has been slaying monsters through the village of Ebornathie. Eventually her self taught disciplines along with actual disciplines landed her a ticket to be with the Hunters Guild, monster slaying faction. One day, she was out in the meadow; herding the local dragons tamed by the Ebornathians. A wild adult dragon appeared through the clouds, breathing fireballs on a giant group of travelers. At the age of fourteen, bravely she hopped on the back of a tamed adult dragon to get at the wild one. In hopes of reducing casualties, she had the tamed adult dragon slow down when it got into range. Charging up powers, she eventually enchanted her bow & quiver with titan energies in hopes that she hits the right spot. Because the wild dragon was furiously hungry for the wrong kind of meal at the wrong time of day; it wasn’t focusing on anything else but aiming fireballs. Yeddona let loose an arrow in hopes that it would distract the dragon or make it fly away; instead, because of the angle she was flying & how much power she used; it ended up decapitating the giant head. The flailing body eventually landed in the river, the river eventually stopped carrying the blood from the dragon down stream as many people thanked her for saving them; despite the casualties of two little boys & a little girl. Luckily for Yeddona, an official Hunter was traveling with the group; when he finally showed himself, she bowed. He told her to rise, she wouldn’t; he touched her chin & made her rise. Her eyes had tears in them because it was a chance to impress someone of importance but too many people died. He said she should stop tearing up; she wouldn’t, she became mute. He asked her to follow him; she did, the two of them eventually began to talk as the travelers followed close by continuing on the path they were headed on. Yeddona found out that the hunter was traveling with them for two reasons; their safe passage & to see about a rumor of a monster slayer of the village of Ebornathie. He didn’t think it was her, until she proved it later on that day when a village meeting took place. Words were said as the hunter was made to feel welcome there; but he was astounded that the almost cry baby little girl was the monster slayer the village has been raving about for years. For a fourteen year old, she sure was dangerous enough to out do the grown ups of the village at times. That week, she said good bye to her family to continue following the Hunter known as; Meggoro…
As Known As: Crasho
Power Source: Crimson Titanus
Nature: Neutral
Ethnicity: French Elf
Alliance: Hunters Guild
Job: World Class Monster Slayer
Personality: Wild, Protective, Angelic, Tank, Just & Honest
Background: Crasho is fortunate to have come from a lavish family whom continues to live a prosperous life. There was one grave incident though; during a day when he was lounging on a beach, the day after his fifteenth birthday; he thought everything was gravy. It was an easy lazy day in life for his family; until a serpent came out of the sea. Only one person didn’t survive, his twin sister; Dalora. No one in the family wielded spell binding powers, no one in the family wielded life powers; resurrecting her was not on the table. The beach was the serpent’s table; it wanted to eat everyone in sight, but the forces of the family wasn’t allowing that. Delora may have been eaten first; but with out the lack of weaponry, there was no true way of defending against it. With all the energy they could muster; everyone pushed themselves away from the beach. The serpent eventually stopped chasing the titanus powered blood line & went back to the sea. Crasho decided to follow it & study it so he could give the information to hunters; he took every second he could to study it, but one thing about the serpent set it apart from many others. It had one ring of turquoise colored scales behind it’s neck that glowed rarely. When it let out the horrible shriek they let out, it glowed as it dived back into the sea. It took Crasho three years to see it again, when he saw it again; it died trying to attack the vessel he was on. His monster slaying didn’t stop there; his talents eventually landed him a seat in the fifteen traveling Hunters Guild. He never passes up a bulletin that warns of a monster lurking around…
As Known As: Uirajai (Yure – aa – shjai)
Power Source: Butterfly of Poisoning
Nature: Neutral
Ethnicity: Ethiopian Elf
Alliance: Hunters Guild
Job: Deluxe Class Slayer
Personality: Mysterious, Silent, Craving, Protective, Just & Careful
Background: As a child, out of the Combui Province of the Lemelon Continent; Uirajai lived a not so wonderful life in the Ci Lyn Nation. Some domains were out of reach of protection, which had her family; along with others, in constant odds. A nasty group called the Brotherhood would come & do whatever they wanted with little fairness involved. When a village she was in failed to produce what the Brotherhood wanted; the bandits executed all of the eldest people in the village. Retaliation started, but the adults eventually fell as well. The pain in her heart eventually made her into a hardened warrior who would fight for her opportunity to join the Hunters Guild so that she could hunt down the forever existing Brotherhood & put an end to their traveling bandit ways. Her path in life involved heavy amounts of martial arts, hunting down instructors & studying elves. A lot of people say that she has become a social butterfly with the beauty to match; but once the coveted crimson hood of the Hunters is on, she is all about the business of protecting innocence. Regardless of her many failures; she has too many successes that can’t be neglected by politics. She hasn’t made it to the thirty year mark in life; but her reputation amongst the members of the guild will always make sure they have her back. People say that no one can truly predict what others are capable of; Uirajai has prevented many people from becoming killers. She has a strong ability of watching people & being able to read auras to the point where she knows that a line will be crossed soon. A little more time & she will be able to tell who is a Brotherhood man with out them acting on it.
As Known As: Meggoro
Power Source: Water
Nature: Neutral
Ethnicity: Italian Elf
Alliance: Hunters Guild
Job: Leading Head of the Hunters Guild
Personality: Caring, Powerful, Wise, Protective, Genuine & Sexual
Background: For years, Meggoro has been the head of the Hunters Guild; in control of fourteen other wondering hunters & over hundreds of stationed troops. He is proud to be the current head of the guild, he fought tooth & nail to get that title to help control the victimization that the Brotherhood controls. In order to do that; he strategically placed more monster slayers as wondering hunters because they survey at a better rate than elf controllers, policing six continents is hard already & there is only so much help that other factions are willing to give even though the Brotherhood is everyone’s enemy. Meggoro feels like all avenues should be persued, he has taken heads off of tattooed members of the Brotherhood in front of innocents; disregarding the age of anyone. To be taught that the Brotherhood is nothing & should be treated as nothing. Amazing enough; this gets a lot of people riled up in a good way to join in the fight against the worst army across the planet. Erasing decapitation is as hard as it gets, but when people see wrong doers executed at any time of the day; they get the picture. Meggoro honestly stays on guard in the coveted crimson studded hoodie of the Hunters Guild, he keeps a detail of thirty men on him at all times; half of them know all of the signs that makes a member of the Brotherhood a member. With magical charms, experience & the graces of all of the kingdoms; Meggoro will use all of his ends to end the Brotherhood.
As Known As: Twelve
Power Source: Darkling Lizard
Nature: Evil
Ethnicity: Actonese Elf
Alliance: Hunters Guild
Job: Deluxe Class Hunter With the Hunters Guild
Personality: Thuggish, Austere, Destructive, Strategic, Selfish & Disciplined
Background: Twelve is considered a scare crow; she can stand in wait for everything & anything under nothing but patience. She is a wondering hunter because of her discipline to control herself to go after bounties & set correct bounties. Twelve is a very stacked, proper, on point & dedicated for the cause individual who may not work well with others but her work over many years has gotten her ahead of the game. She may not be a veteran member because of being shy three years of the date; but the elders of the Hunters Guild respect her a whole lot more than they would anyone else her age. They give her free range to hunt down anyone & anything; she will do everything & anything she wants. She is so destructive, that no one has figured out her weakness yet; but time will tell when it’s time for her to ease up on being a hunter, time will tell when someone figures out her weakness, time will tell if killing will ever take a toll on her mental state…
As Known As: Keasa (Key - sah)
Power Source: Magestry (Sound, Harp, Xylophone & Life)
Nature: Good
Ethnicity: African Fairy
Alliance: the Zoristas Continent
Job: the Fairy of Sound
Personality: Excited, Pleased, Yearning, Inquisitive, Protective & Willing
Background: Like all fairies, Keasa was born at midnight on the first of a month; January the first, she was born on the new year. The new year that the five brothers were born; everyone thought it was a sign, but prosperity didn’t come for Garosh until twenty something odd years later. Keasa grew up with Bombs R Us & Girls R Us; her influence on them awarded them a grand fairy guardian for life. Keasa taught Girls R Us how to move to music, being the beacon of sound gave her rhythm that the girls studied. She helped mold them into the powerful women that they are. Her alliance with the girls will keep them all protected through out their journey with being new queens. She has all of her ark fairies make their gowns. With no intention of needing anything back from them; she always knew that they were destined for a better life & with the knowledge of being an omniscient, she was the reason why Bombs R Us & Girls R Us got the signz to get to the northern continent in the first place. She didn’t plant the idea in their heads, but when she found out what they were doing; she gave Bertrand the where abouts of a sign that has yet to be discovered. Being one of the twenty two grand fairies gives her relentless ends of the world she lives in, but being the current youngest comes with a lot of responsibility that has already come to bite her in the wings.
As Known As: Jason
Power Source: Gravitized Death Star
Nature: Evil
Ethnicity: French Fairy
Alliance: the Brotherhood
Job: the Fairy of Death
Personality: Villainous, Rebel, Hardcore, About That Life, Cold & Treacherous
Background: Jason is the head of the Brotherhood; it has been active for about three hundred years & she has always been the brains behind their operations. Even though the commandments only allow for male members, Jason comes equipped with an ability to change her appearance. After learning that, she cooked up a group of bandits that grew in serious numbers over a few weeks. The Brotherhood is known for causing wars, taking over thrones, dethroning anyone, raping, pillaging, destroying & being nothing short of a nuisance. Over the years, they have been ousted as participants who have certain body markings whether by tattoos, brands or scars. Once that was ousted, the Brotherhood decided to disallow branding for a period of time; which made them harder to seek out. Jason knows that the Hunters Guild is their number one threat; but find it incredulously hard to take out the leading hunters. The charms they use will knock out her ability to transform into whatever shape she sees fit; she stays clear of them at all times when a mission is set. Her alter ego to command the Brotherhood is, ‘Jason’. Yet, nothing has been able to link her to ruling the Brotherhood.
As Known As: Lafeira (La - fear - raa)
Power Source: Sun Weapon (Morph Sphere)
Nature: Neutral
Ethnicity: Nexion Fairy
Alliance: the Nation of Gongia
Job: the Fairy of the Sun
Personality: Caring, Powerful, Just, Peaceful, Understanding & Wise
Background: Currently, the castle of Gongia is located over an active volcano; which is guarded by Lafeira. After a certain amount of decades of her birth; she made a pact with the current queen, she moved the castle & the temple of the sun to a volcano. The golden dragon circling around a volcano is one of the world’s most wonderful sights, but it’s also one of the world’s most guarded treasures. Lafeira has enchanted the castle with protection against lava. Which encases all of the servants, knights & royalty with the protection scale; if anyone wants to take the throne of Gongia, the likelihood is almost zilch. Everyday the sun rises over the volcano because it’s on the equator of the planet, she will cherish her immortality to protect this view & the royal blood at all costs. Equipped with a super power called Sun Weapon, it’s easy to do. The Sun Weapon is a morph sphere that can change into inanimate objects or animated species. She can make the form hold the power of the sun or simply be dormant; either way, melting is evident if she’s in a protective mood.
As Known As: Yonjada (Yawn - jha - da)
Power Source: Chocolate Lava
Nature: Neutral
Ethnicity: Oriental Fairy
Alliance: the Nation of Lellow
Job: the Fairy of Treats
Personality: Sexual, Satisfied, Relaxed, Modelesque, Nonchalant & Helpful
Background: Yonjada is made out of chocolate. So she always warns people, equipped with the wonder gaze, she can make any man or woman succumb to her sexiness. Some say she should be called the Fairy of Pleasure; but she feels that Treats is a more defining word. Whether she’s giving out boxes of chocolate to little kids or covering her lips in what melts easy; then laying it on thick & easy. In the land of secrets, Yonjada & Hezzuto lost their virginity to each other; which started a massive melting of sexual journeys for them. Over her many years of life; she has helped out those who don’t have sexual chemistry grip with pure hands. But her main purpose, is to feed people chocolate that sets their soul on fire for ultimate freedom. Only if they prove that their desire for peace can get them through her temple trials. Yet, her temple trials are nothing short than boiling temperatures…
As Known As: Noan Re (Known – Ray)
Power Source: Rainbow Ray
Nature: Neutral
Ethnicity: Indian Fairy
Alliance: the Grand Fairy Jury
Job: the Fairy of Rainbows
Personality: Dominant, Destructive, Powerful, Loyal, Saint & Realistic
Background: “Punishment is a curse that falls upon the wicked eventually, eventually I will lay them to rest.” Is her motto, she has always felt the need to serve punishment to anyone that breaks a law. The older she has become, the more willing she is to visit other continents & set them right. Even though her tries at ending the Brotherhood have become not so fruitful; she still gets other convicts for their money on gala nights. A lot of people may think that rainbow geneticized individuals should be happy go lucky, but this is not the case. Noan Re is ruthlessly cut throat & takes no bullshit from anyone. She stays sword ready with very little chance of letting bullshit slide. But she has not forgotten her purpose, she is the beacon of lucky & beauty of nature. When ever she’s flying through the skies, she will leave rows of rainbows; in broad day light they seem ridiculous but at night, they seem unrealistic on purpose. With all the power that runs through her veins, she just shares it for everybody in two good ways.
As Known As: Valentino
Power Source: Murder Mist
Nature: Evil
Ethnicity: Spanish Fairy
Alliance: None
Job: the Fairy of Hearts
Personality: Lustful, Crazy, Brave, Incredulous, Cunning & Dominant
Background: What Cupid is to mythology, Valentino is to elves. But he has weapons other than a bow to make people fall into perfect love or treacherous webs of deceit. He is always there when two people fall in love with each other. He is also there when one of them rips out the other’s heart. Love is in the air, but bitterness is never far behind. He has made some of the greatest lovers out of royalty as well as some of the most wicked. This current day & age, he will get involved with Hezzuto & Nyus again. Yonjada will be around & it will be nuclear. He has never felt love until he meets Yonjada, the two of them uniting will make their fountains boil & dust float around at ground level in their temples. All of the fairies will know of it but they won’t know which two fairies have fallen in love. Until they make it public; Valentino & Yonjada will start an epilogue of bullshit unlike any other…
As Known As: Beryli (Bear - real - e)
Power Source: the Eagle of Crystallization (Meha [Electricity], Quartz [Mystify] & Topaz [Time])
Nature: Neutral
Ethnicity: Luminarian Elf (Goddess)
Alliance: the Tri Stone Era
Job: Goddess of the Tri Stone Era
Personality: Stoic
Background: She represents fierce wings of the Tri Stone that represents the fighting spirit of all things of the Tri Stone Era. "There's levels to this. You should understand that there are three sides to every story; what's been told, what's been experienced & the truth. Regardless of which one anyone is a part of, three is a symbolic catalyst of the Tri Stone Era. The mind, body & spirit makes up each person of the Tri Stone Era. Each person's possessions belongs to the Tri Stone. If brought to it, if flesh meets universal gold; they will trip through the threshold of life safely to understand how everything has become. There's more than one big bang, but there is no origin of existence; the origins of the Ladies of the Tri Stone fixates on what happens when a vessel is created. An eagle represents the body, an owl represents the mind & a hummingbird represents the spirit; strength, intellect & no boundaries. Yet, they are black eyed, constructed beauties of omniscience; they take care of everyone who shows them the signz of the worlds."
As Known As: Terriv (Tear - riv)
Power Source: the Water Astro Owl
Nature: Neutral
Ethnicity: Luminarian Elf (Goddess)
Alliance: the Tri Stone Era
Job: Goddess of the Tri Stone Era
Personality: Stoic
Background: She represents wise wings of the Tri Stone that represents the fighting spirit of all things of the Tri Stone Era. "There's levels to this. You should understand that there are three sides to every story; what's been told, what's been experienced & the truth. Regardless of which one anyone is a part of, three is a symbolic catalyst of the Tri Stone Era. The mind, body & spirit makes up each person of the Tri Stone Era. Each person's possessions belongs to the Tri Stone. If brought to it, if flesh meets universal gold; they will trip through the threshold of life safely to understand how everything has become. There's more than one big bang, but there is no origin of existence; the origins of the Ladies of the Tri Stone fixates on what happens when a vessel is created. An eagle represents the body, an owl represents the mind & a hummingbird represents the spirit; strength, intellect & no boundaries. Yet, they are black eyed, constructed beauties of omniscience; they take care of everyone who shows them the signz of the worlds."
As Known As: Z Fallo (Zee - fal - low)
Power Source: the Hummingbird of Vegetated Rocks
Nature: Neutral
Ethnicity: Luminarian Elf (Goddess)
Alliance: the Tri Stone Era
Job: Goddess of the Tri Stone Era
Personality: Stoic
Background: She represents inspiring wings of the Tri Stone that represents the fighting spirit of all things of the Tri Stone Era. "There's levels to this. You should understand that there are three sides to every story; what's been told, what's been experienced & the truth. Regardless of which one anyone is a part of, three is a symbolic catalyst of the Tri Stone Era. The mind, body & spirit makes up each person of the Tri Stone Era. Each person's possessions belongs to the Tri Stone. If brought to it, if flesh meets universal gold; they will trip through the threshold of life safely to understand how everything has become. There's more than one big bang, but there is no origin of existence; the origins of the Ladies of the Tri Stone fixates on what happens when a vessel is created. An eagle represents the body, an owl represents the mind & a hummingbird represents the spirit; strength, intellect & no boundaries. Yet, they are black eyed, constructed beauties of omniscience; they take care of everyone who shows them the signz of the worlds."
As Known As: Slauta Cra
Power Source: Hexen (Sword, Blood, Monster & Hurricane)
Nature: Evil
Ethnicity: Oriental Elf
Alliance: the Nation of Radabaugh
Job: Evil Deluxe Class Wizardress
Personality: Crazy, Treacherous, Friendly, Captivating, Strategic & Monstrous
Background: Frankly, the scar on her face is no where near the scar that has been inflicted on her mind. A broken home is what people will never call it but being born evil with the signs; makes being born in a family of saints unreasonably lucky. Her parents ran a safe haven out in the wilderness that took care of any wanderers, travelers & warriors. The safe haven was taken care of & guarded by the Hunters Guild; but Slauta Cra felt different about it all. She never took to their rules or upbringing; always being punished for being a bad girl, she blatantly brought shame to the family. The last straw had her father finally striking her; his wedding band slid across her face at the wrong angle. Slauta Cra disappeared that night, Slauta Cra chanted some of the most evil words in existence, Slauta Cra’s words reached the ears of an urban legend… Bazzeli Saturn is an evil techer who found immortality & found her peace; she had a lovely life of causing mayhem to points of no return or reversing. The day she finally got a sign & hit the northern continent was when she stopped her reign of violence. She lives in an abandoned fort so it seems; it’s located on one of the Davienn Islands & it’s where Slauta Cra was teleported through out the many chants she whispered ferociously to find her salvation. Bazzeli took Slauta in because Slauta came from torture. She couldn’t understand how an evil child came from two very law abiding people; it kind of tortured her through out the time she taught her. Bazzeli gave Slauta tools of the universe & a legendary weapon that has never been used by anyone of this universe. Telling Slauta that the peace she found came with the ability of seeing other universes, one day she saw a moving cloak with a smile on it; she talked to it & was told that his name is Zonge. Zonge turned out to be a young boy who was turned into a cape of massive disastrous powers; when Bazzeli turned him back into his elven form, he looked exactly like Slauta Cra in male form. The two of them became friends & he decided to stay with her; when Bazzeli heard her chant, she saw Slauta. The day Slauta came in contact with Zonge, was the day two tortured souls would spread blood through imaginative hurricanes full of monsters…
As Known As: Dumeltt
Power Source: Volcanic Seal
Nature: Neutral
Ethnicity: Nexion Elf
Alliance: the Nation of Gongia
Job: King of Gongia
Personality: Brilliant, Careful, Alpha, Dangerous, Luxurious & Humorous
Background: Dumeltt is nothing close to hot, he’s a beyond torrid ruler over a land with a climate & natural disasters that burn people alive. Being a volcano controller makes him feared naturally, he looks like he’s been through some things because he has; even though his warm eyes carries warm memories. The torture he masks successfully makes him unforgettable, wars through his tumultuous kingdom are never forgotten. Gongia is the only nation that is over populated, which grants more use for rebellions warranted or otherwise. Dumeltt doesn’t take anything lightly & doesn’t hesitate with melting elves slow whom break laws. The Brotherhood doesn’t mess with this throne because it’s sealed, through out all of the seals, there are loop holes; eons ago, families linked to serving the royalty were also sealed with it. The Fairy of the Sun cannot take those seals back; they will often go for the throne but often never leave. Through out the fifteen times his head has been in danger, he has made tales of ridiculous survival out of them. One of them is usually told at a gathering he’s involved with, but for certain; his drenched in blood sword is always close by.
As Known As: Dejurius (Dee – jure – ree – us)
Power Source: Time
Nature: Good
Ethnicity: Nexion Elf
Alliance: the Nation of Gongia
Job: Queen of Gongia
Personality: Pure, Calm, Sexy, Prim, Loyal & Fierce
Background: Back when her hair was a brighter shade of silver, Dejurius was a hot sought out pretty curvy thing with purity to back her up. She learned how to time travel at an early age, but it came with consequences. Each time she time traveled, she lost the brightness of her hair. One day, she got so lost in time that a white streak came forth; it was her last time traveling time because she saw what she wanted to see. The end of time; silent she became, but she had stories for a lot of people she could never share. The end of time came in six different tales she has helped prevent over her stay in life, there’s two left to fold & she can feel like she would be alright with going into the afterlife. Being the loving queen that she is, she knows that her reign is one of the loveliest because no one ever lets her forget it. Spreading the volcano flowers all over the world & genuinely smiling from stranger to strangest makes her timeless.
As Known As: Darmonix (Darr – mon – icks)
Power Source: Volcanic Sunrise
Nature: Good
Ethnicity: Nexion Elf
Alliance: the Nation of Gongia
Job: Prince of Gongia
Personality: Fearless, Dangerous, Pure, Excited, Crazy & Disciplined
Background: the Twin Brothers With the Same Names are often smiled upon. Both of their parents offered the power gene which gave them different eye colors, hair color & birth marks under different eyes. Darmonix is the name of the Entity of the Sun & Drettox is the name of the Entity of the Moon; both derive from Nexion folklore. They carry their names proudly & with much structure. Being inseparable should make it virtually possible to navigate their moves but they are still undeniably unpredictable. With an undefeatable father & a mother who moves through time; they have been given ultimate strategies with each other & alone. Anyone who has faced them leaves defeated or inspired, not understanding how two royalty blood brothers aren’t competitive for the throne. They don’t care for the throne entirely, not in the sense of waiting for it or needing it. They walk around with pride, upholding the Nation of Gongia but their goal is to survive & thrive from the experiences of life. Learning multiple times from one journey through out all journeys is all they want.
As Known As: Drettox (Dret – tox)
Power Source: Volcanic Moonlight
Nature: Good
Ethnicity: Nexion Elf
Alliance: the Nation of Gongia
Job: Prince of Gongia
Personality: Fearless, Dangerous, Pure, Excited, Crazy & Disciplined
Background: the Twin Brothers With the Same Names are often smiled upon. Both of their parents offered the power gene which gave them different eye colors, hair color & birth marks under different eyes. Darmonix is the name of the Entity of the Sun & Drettox is the name of the Entity of the Moon; both derive from Nexion folklore. They carry their names proudly & with much structure. Being inseparable should make it virtually possible to navigate their moves but they are still undeniably unpredictable. With an undefeatable father & a mother who moves through time; they have been given ultimate strategies with each other & alone. Anyone who has faced them leaves defeated or inspired, not understanding how two royalty blood brothers aren’t competitive for the throne. They don’t care for the throne entirely, not in the sense of waiting for it or needing it. They walk around with pride, upholding the Nation of Gongia but their goal is to survive & thrive from the experiences of life. Learning multiple times from one journey through out all journeys is all they want.
As Known As: 3 Zhipper (Three – Chipper)
Power Source: Magestry (Manipulation, Wind, Charm & Quasar)
Nature: Evil
Ethnicity: Actonese Elf
Alliance: None
Job: Evil Magician
Personality: Villainous, Manipulative, Horrendous, Sneaky, Yearning & Goal Oriented
Background: Enslaved by mermaids made it impossible for him to live a good life, for nine years; he served in a cove underground to some torturous beings. He could not find any out until a nice young girl made it so he could escape. But he had no knowledge of the real world, he was an idiot in everyone’s eyes; clear language barrier, clear common sense barrier. He had nothing going for himself, the handicap was real for him. But he lucked up; a magician named ‘Greatland’ heard about an orphan with out a cause, when he eventually made it to the child; he held out his hand, smell good white chocolate was in the center of his hand. It took a while for 3 Zhipper to get out of the corner, let alone look at him; when the aroma of the white chocolate got too strong, he stood in front of Greatland & as soon as he opened his eyes; he learned… Vocabulary, math, alchemy, manners, morals, good, neutral & evil knowledge poured into his underdeveloped brain as magic massaged his brain matter to make it feel, not so heavy. 3 Zhipper collapsed because of the headache that came after, his eyes stayed shut as he asked what was going on; to Greatland explaining to him that he now knows what kind of world he is in. He asked 3 Zhipper to make a choice, his choice would depend on if he could get the white chocolate or not. He got the white chocolate, every day since; he has eaten a rose shaped white chocolate helping in commemoration when his life changed. To remind him that knowledge is power, to remind him; every decision made should be made with knowledge cause knowledge is power. Which led him to following the power of quasars cause quasars pull in communication in radio form; over time he has created a way to manipulate all verbal means of communication & have them transplanted into his head; so he can know everything. The red markings all over his body are symbols of quasars universal make up. He is the sole beacon on the planet that can hear everything at any given second, just a glimpse of the power he controls…
As Known As: Yofun Kaze (Yo – foon – Kaz – zay)
Power Source: Wind of Gold
Nature: Evil
Ethnicity: Korean Elf
Alliance: the Nation of Ci Lyn
Job: the King of Ci Lyn
Personality: Patient, Wise, Dominant, Peaceful, Ruthless & Protective
Background: Years ago, the preceding king of Ci Lyn was an awful one with awful secrets that led him to his death bed. Jokun Ge used to travel to his villages, put children to sleep & molest them. The parents wouldn’t say anything because he was the king & they were afraid of him. The things he would do made him one of the tyrannical royalty of that current day & age. As a matter of fact; Ci Lyn was in the top three of the most dangerous nations when he ruled. Things changed the night he went into the Matori House. He was visiting the Jei Leo village & had his eyes sat on the daughter of Yofun Kaze. When the treachery began, a fight happened; the royal guards wanted nothing to do with it, but the knights of Jokun Ge were about that life. It seemed like it was a family affair against a family; eventually, news of what happened hit neighboring villages & traveled all over the nation. Jokun Ge died the way he deserved, by a parent that wasn’t having it. The battle killed countless innocents but everyone in Jokun Ge’s party died. Yofun Kaze went to seize the throne, it took him some time to; but it has happened plenty of times over the throne of Ci Lyn. Yofun Kaze became a hero over night but the blood wasn’t finished being sprayed. The next generation had to protect their necks at any time because they weren’t near the throne because Yofun didn’t want them there. He wanted them in hiding until it was solidified. His brothers, their extended family & honorary friends stayed fighting for months until all connected to Jokun Ge were dead & kept from being resurrected. Yofun Kaze has more than three hundred bodies under the double sword that led him to the throne & the double sword still exists as well as being in great condition. When the throne was finally his, he had to bury his brothers & most of the people of his generation; the next generation barely survived but his daughter, a niece & a nephew of the same age all survived as well as a few youngsters. Awesini, Loracia & Windstalker kept fifteen children safe as well as keeping their heads on their shoulders through out all of the blood shed. For that, he vows that the throne of Ci Lyn should not be driven to crazy times again & that the throne will be decided between the three upon his death bed.
As Known As: Awesini (Awe – sin – e)
Power Source: Mirror Wind
Nature: Good
Ethnicity: Korean Elf
Alliance: the Nation of Ci Lyn
Job: A Princess of Ci Lyn
Personality: Damaged, Adept, Survivor, Protective, Crazy & Prim
Background: Her child hood was pretty awesome, her father & uncles were village leaders to the point that she could have all the gold she saw in her father’s eyes. What she wanted she got, her & her many cousins of the same age always traveled the world & trained under the same people. Loracia, Windstalker, Canni Hue, Windheretic, Mozhanwe, Bez Hitter & Xe Ko Phie; all traveled the world under one of their aunts. They learned the games of protection, the games of love is thicker than blood, the games of swords, the games of fists & the game of life together. Not all of them survived the mortality rate, she watched them with the surviving ones; get sworded down. Unfortunate for her, she learned that thrones are no joke; at a very early age, which gives her motivation to survive until her father dies…
As Known As: Loracia (Lore – ace – e – aa)
Power Source: Crystal Wind (Zircon, Sodalite & Sapphire)
Nature: Good
Ethnicity: Korean Elf
Alliance: the Nation of Ci Lyn
Job: A Princess of Ci Lyn
Personality: Crazy, Silly, Survivor, Damaged, Disciplined & Powerful
Background: Loracia is a lot more crazy than she lets on, vividly; she wears her hair in hedgehog spikes to prove that she’s that crazy. She may not know Sonic the Hedgehog but she flips like him, they call her bullshit ninja sometimes because she spins out of control like no one else can. A spiral with a sword can be seen on a battlefield if she’s around. Unfortunate for her, she had to bury her cousins at some of the most unforgettable times. While some kids were enjoying their thirteenth & sixteenth birthdays; she was baby sitting several kids & trying to keep her generation alive. Out of her, Awesini & Windstalker; she took the most opportunities to play bait, being a kid & tricking adults to their demise set odds way against her. But during those times, during one of the baits; she came across the summoners. They showed her love & lent a helping hand; it was their first time of meeting anyone of the House of Matori. Because Loracia treated the summoners with respect, they said that if she ever needed a sign; they would give it to the House of Matori at any given time. Loracia said, “Word is bond.” They agreed, she has yet to disclose that information with her family; not out of anything but selfishness. She will continue to weigh her options, but she is young as well as her cousins. They have a lot of life to live until the throne is up for judgment, Yofun Kaze doesn’t favor his daughter; but none of them know which way he is swinging even though he is years before his death bed. Loracia plans on milking the sign when dire straights proves to be too much for the House of Matori.
As Known As: Windstalker
Power Source: Vegetation Wind
Nature: Neutral
Ethnicity: Korean Elf
Alliance: the Nation of Ci Lyn
Job: A Prince of Ci Lyn
Personality: Silent, Survivor, Psychotic, Destructive, Loyal & Protective
Background: Because he had the greens, all of the kids were able to eat easily, he sacrificed a lot of his super powers so that no kids would go starving. His twin brother was the same, but when survival couldn’t be helped anymore; his brother bit the bullet. He has never been up for much talking, after his brother’s demise; he hardly ever spoke again. They call him Windstalker because he stalks with ease; he has the most stealth discipline out of anyone he has ever encountered, it makes him supremely special. But his corn grenades will send everyone in the vicinity to the afterlife. After playing with death so much as a kid, it’s become first nature to him; he has the most bodies on his hands out of his cousins, he doesn’t mind it. Being the wielder of a blade chain keeps his murdering tactics much different from everyone else of the house, which makes him the most dangerous. Even at the age of fifteen, he was able to defy reality & make spider webs even in halls or caverns. There was a teacher along the way, a Shadow Artist; he taught Windstalker about the tricks of portals whether you’re a spell wielder or not.
As Known As: Collette
Power Source: Magestry (Stars, Death, Ice & Wings)
Nature: Evil
Ethnicity: French Elf
Alliance: None
Job: Wandering Spell Binder
Personality: About That Life, Prim, Sexy, Cool, Proper & Powerful
Background: A long lovely life she has led, one of luck, prosperity, favoritism & joy. Yet the evilness in her veins eventually showed their horrible tendencies. Because she came from a family of gold, she was able to do what she liked; cause money talks & bullshit walks. Then things weren’t so lucky, prosperous, favorite or joyous for her. She learned the hard way that the fighting spirit is opposite of beauty. The wonderful ways of wounds, scars & injuries made her feel more alive than before; then it happened. Her name was the Reign; a beyond gifted spell bender who lived near the northern continent. She had an enchanted cove that looked over the see, it was decked with seven braids of luxury over the mouth; seven braids of sacrifices from women that meant only evil is welcome to come in. Collette studied under Reign for seven years until Reign finally gave her a chance to use her knowledge. Reign traveled to the brink of hell; which is code for the prisons of the Castle of Shellton. She took fifty prisoners & told Collette to get crazy. Over the years, Collette has been hungry to take a life but Reign makes her master her cravings. The stronger a will is, the more likely she’ll be able to survive; Collette didn’t realize that until she beheaded the first guy. Reign’s eagles stayed perched & got everything recorded in their brains; after each kill, Reign realized that Collette sucked up all of the teachings & showed very little wussiness. Reign is a successful murderer because she knows when to kill & how to enjoy it with out her freedom being taken away from her. Reign learned it that day as the evilness in her veins erupted knowing that pulses ceased to exist to her growing power. Then her wandering voyage began & has yet to stop because she won’t jeopardize it. Now the star on her neck, is a completely different story…
As Known As: Zorogoez
Power Source: Sorcery (Astronomy, Time, Hell & Transformation)
Nature: Evil
Ethnicity: Haitian Elf
Alliance: the Kingdom of Shellton
Job: the King of Shellton
Personality: Disrespectful, Controlling, Alpha, Dominant, Wise & Dreamy
Background: At the age of nine, a little Zorogoez created a spell; the Hand of Fate. His great grandfather was a custom made, luxurious & masterful sorcerer who know no bounds but had nothing. He admired his great grandfather’s will to live over one hundred years of age as well as creating an original spell book, the Book of Drive. His grandfather could’ve took over the entire planet but he had his peace. A simple life as a pharmacist down the family lineage was all he kept up. Yet, he didn’t need pharmaceuticals with all the power he had. Upon his death bed, Zorogoez had a hand of an Oboto with stars glistening on it’s skin. Frozen in time, the hand held galactic powers & could be used as a catalyst for anything. While kneeling over his grandfather’s barely breathing body, he took the hand & scratched the center of his face with it; said a lot of mumbo jumbo; then the hand opened up a metaphorical portal to his body & slowly slid into the opening scar. The scar closed to be thin & his face was whole again, continuing with another spell; he created three versions of his great grandfather’s essence. The hand crept out of his scar again & a huge astronomical vortex absorbed everything & anything into the palm of the hand. By this time, Zorogoez was floating in the air & his great grandfather’s body turned into a million trillion stars. They stayed in that position until Zorogoez came to again, the entire family was in the room chanting silently; all of their eyes were white, all of their fingers were twisted in weird ways & they were all on the ceiling. Zorogoez blew at the million trillion stars, they filled the room & exited out of the window. He followed them with his family, all the way to the throne of Shellton. Ripping open the gates to the castle, demolishing any door, laying anyone in the way to instant sleep. The current queen was beheaded as well as her entire lineage; instantly as soon as her head was decapitated. He kneeled before the throne of skulls, then the hand crept out of the scar again; it sat at the throne, then slowly disappeared. Once Zorogoez sat in the throne, he became the prince of Shellton; then grew into the king of Shellton. The land has been under different ruling ever since, a different means of tyranny eventually swept the land; but it wasn’t at the cost of shame or dignity of the people of Shellton. It was ruled in the favor of the people; no outsiders, no easy passages, no trading, a great wall came up & Shellton eventually became a blackened land to anyone not under nationality of it. When Zorogoez was announced as a king, the lands finally opened again but even the royal guards were put under heavy speculation…
As Known As: Zithania
Power Source: Sorcery (Dragonfly, Culinary, Ryval & Lightning)
Nature: Evil
Ethnicity: Haitian Elf
Alliance: the Kingdom of Shellton
Job: the Queen of Shellton
Personality: Smooth, Disastrous, Careful, Loyal, Pristine & Thoughtful
Background: Zithania’s first love was baking cakes, there’s nothing like it to her. Double Decker Peach, Red Cocoa, Silver Raspberry Swirl, Jasper Cool, Marshmallow Love Handles, Lemony Disaster & Pound For Pound cakes steady go down in history if she walks into a kitchen. Ever since the tender age of nine, ever since that strawberry cake; nothing appeases her mind like the mixing, baking, smelling & decorating of cakes. Yet, her sweet side is just as marvelously dangerous as her chainsaw side. Zithania is a bold killer with the pension of turning on the spree switch at any given moment. It took her one time of almost becoming a victim of the Brotherhood for her to woman up & take control back in her life. The day after that attack, she baked the first Double Decker Peach Cake & watched her parents cry tears of joy while they were still devouring it. That night, they had the most lively dreams they ever had & went down in history after a love making fest of no return. It’s a good thing Zithania didn’t sleep at her parents’ home that night. But seeing the tears of joy on their face after that delightful cake was made, she told herself that she will never let anyone take that innocence from her. Instead, she took it from herself; sorcery was in her blood but it wasn’t an adamant part of her life till her thirteenth year in life. Before the cakes, before teenhood & before the Brotherhood; she lived life like a normal elf. After the Brotherhood, she wrote a spell for keeping innocence intact; Tears of Innocence is what it’s called, after summoning a weapon to keep innocence intact; she was met with a bulky heavy weapon known as a chainsaw sword. Whispers of ether told her how to use it, once the cord was ripped; the vibrations made her laugh in joy. She took that joy all around the world, learning the means of warriorhood while retaining her innocence & becoming nothing short of a disaster. Then she met Zorogoez…
As Known As: Nesson
Power Source: Sorcery (Wolf, Dark, Speed & Afterlife)
Nature: Evil
Ethnicity: Haitian Elf
Alliance: the Kingdom of Shellton
Job: the Prince of Shellton
Personality: Adventurous, Independent, Dark, Grim, Intelligent & Calm
Background: Nesson stays young at heart, it wonders & wanders with ease in hopes of finding the greatest things in life for what ever they are worth. Disregarding the time of the year or politics being in dismay; he will venture on with the small army called the Hurricane Wolves. An independent army he made years ago for self protection as well as allegiance. All of them are wolf zoanthropes, they travel around like packs in hybrid form because they all aren’t old enough to turn into a full wolf yet. So it seems, if they aren’t sorcery, hexen or magestry inclined; they cannot transform into a full wolf. Nesson already has that power & uses it at will. He is known for his all green eyes wolf form with black lightning strikes across white fur. He can make himself whatever size, from a mere harmless looking pup to a full grown dire wolf. Either way, his strategies for survival shouldn’t be as proficient as they are for a twenty one year old, but they soar. The main thing a lot of people focus on when it comes to him is the fact that he is rarely home. He lives life as a wolf for the most part, sometimes not in his own country; he’s trying to find out why his father’s eyes are red & gold instead of green. The dirty truth behind that is not for an innocent heart to witness, Zorogoez won’t let him stick around because Nesson will try to use sorcery to uncover the truth. Because he is as powerful as his father was at this age, Zorogoez isn’t taken any shots with giving him the truth…
As Known As: Nal Exe
Power Source: Sorcery (Griffin, Dark, Portal & Heaven)
Nature: Evil
Ethnicity: Haitian Elf
Alliance: the Kingdom of Shellton
Job: the Princess of Shellton
Personality: Solidified, Boisterous, Boastful, Brave, Silly & Remorseless
Background: At some point in time, Zithania decided to tell Nal Exe about the time the Brotherhood tried her. Ever since then, Nal Exe has had a chip on her shoulder; she loves her mother unconditionally to the millionth power. Any threats to her head is taken too serious by her daughter. Nal Exe may run around with the Griffin Apocalypse because she’s free to do so; but instead of wondering & wandering like her brother, she wants to hunt down the Brotherhood on her own accord. Much different than the Hunters Guild; Nal Exe may come off exceedingly cocky but her aim is in the right direction. She wants to kill in order to protect the people of Shellton, she is willing to spill blood at any cost without making sure it’s the right thing to do. She always introduces herself as someone who doesn’t like jokes, anyone can express how hardcore they are; but if a joke is said in a certain way, she’ll believe it regardless of all the laughter. When shit hits the fan, she’ll pull out a chainsaw sword relative to her mother’s with no remorse. “Mean what you say or you’ll make my day…”
As Known As: Vexo Rul
Power Source: Sorcery (Zombie, Giant, Tiger & Skeleton)
Nature: Evil
Ethnicity: Nexion Elf
Alliance: Bombs R Us & Girls R Us
Job: Ancient King of Tiger
Personality: Serene, Realistic, Protective, Dangerous, Refined & Timeless
Background: Immortality is with Vexo Rul, he is one of the many people who took a sign with brute force to use it for the well being of his most loyal royals. Inquisitive about seeing the world change since he was a young lad, he seemed to make all the right moves in life to keep what he always wanted a secret. Until he was announced the king, things changed drastically quick for the nation of Tiger. He was consumed with using all resources to locate any of the signz at any cost. This came at a price, newly announced kings are under heavy speculation for the first few years they take a throne. He should’ve waited, but he couldn’t he waited twenty seven long years for his father to die; he took the opportunity asap which caused three too many wars on the continent of Zoristas & neighboring continents. It’s because of Vexo Rul, the continent of Zoristas lost it’s six thrones. He got to all of the royalty & slayed entire blood lines in hopes of getting signz, but the Summoners were always one step ahead of him. Four steps too many; eventually, Vexo Rul discovered Currency Sign; wasted no time in getting to the northern continent when he found it nestled in a giant tree of his own lands. Once he had the golden giant coin in his hands, a huge sense of guilt swept him because of everything he had done; it was shortly lived. He looked at his queen, Dah Salz; he said he was sorry he put her through all of this, he required one more favor for her; then all would be set right. When he met the ladies of the Tri Stone, he said he wanted everyone in his camp to get a wish; all five of those wishes came true. Loved ones lost in wars, tarnished beauty of the lands replenished, the pain of memories eased, the remake of family crests, all banks diminished by the war; replenished & immortality for everyone involved. For nearly five hundred years, Vexo Rul has watched the planet change; but has firmly kept a watch on Zoristas so that the continent won’t have anyone trying to start new nations again. He divided the lines from six to five; all of the cardinal directions & the center, where majority of the citizenship live in harmony. If anyone noticed carefully, Vexo Rul may have been an evil sign hungry asshole; but he made it so that different ethnicities got along on the continent. Garosh became a safe haven for any refugee because he made it so; to help him cope with the fact that he was once too evil for his own evil…
As Known As: Nexori
Power Source: Thunderous Moon
Nature: Evil
Ethnicity: Nexion Elf
Alliance: the Royal Guards & the Kingdom of Rock
Job: Rock Noble Guardian of Royalty, Main Political Advisor of Rock & Elder Head Noble of the Royal Guards
Personality: Dominant, Protective, Loyal, Just, Meaningful & Diligent
Background: Nexori was a hot mess as a kid, just living the life as an adventurer with too much power. A lot of people can remember the days he would run around in broad day light but create moon light against sun rays; making the world look like a different dimension within miles of his reach. The royal guards at that time wanted to recruit him but they would have to wait several years to get to him. He was too rambunctious, crazy, wild, dominant & wondering to be tamed. By the time he was eleven; he has been around the world & to the Davienn Islands, making him seem a lot more unrealistic than he actually is. At that time, he was enrolled in the Academy of Warriors with the hunger to wield two swords at once; bringing more damage in his repertoire of warriorhood. His second year had him standing out like a peacock standing in a yard full of chickens, it was the point in his life he found a focal point. He was destined to be a monster slayer until someone from the royal guards finally got a sit down with him. Draya Lei told Nexori that he could be the best thing possible if he comes with her, because Draya Lei was more than sexy; Nexori quickly obliged, he found himself in an underground cavern of gold. Knowing that he was in a safe place because he has heard tales of the Royal Guards, he didn’t see himself directly protecting lineage or democracy voted royals; but he decided to hear them out. After grand conversations of the truth, Nexori took one look at a helmet & asked if he could put it on; they said yes, his future of being a royal guard manifested instantly after he peered through the bars of the helm. He was a no name for a while, a short while; his name alone is a concoction of vividness but it climbed through the ranks & climbed through chapters of trust like no other. People eventually began to understand that his word was beyond bond to the point where when he asked for a sign to protect the lineage of the kingdoms of Zegle & Rock; that question was met with open arms, smiles & tears of joy. When the Summoners gave him the where abouts of the Enigma Sign; he got it, then took his selflessness to the northern continent to protect Deonlus, Everheart, Everspirit & Everether. The kids will take many years to understand the sacrifice he made, he only had one wish even though he could’ve asked for more until his list ended; he still has what he has always wanted. A means to protect royalty, nations & everyone in between; he may be evil at heart, but evil does it’s good…
As Known As: Everheart
Power Source: Hexen (Quartz, Mystify, Fire & Earth)
Nature: Neutral
Ethnicity: Inuit Elf
Alliance: the Kingdom of Rock
Job: Prince of Rock
Personality: Prominent, Dominant, Joyful, Adventurous, Controlling & Demanding
Background: At the age of nine, the Ever Triplets lost their parents; in reasons unknown, in secrets unknown & in mysteries unknown. There’s only three people that know the truth to why their parents disappeared & where they are. No one in the Royal Guards, no one in the Brotherhood & no one in the Hunters Guild; 3 Zhipper & two other grand sorcerers know where their parents are but won’t give up that information for their safety & nothing more. Everheart reacted to his parents’ disappearance as if they will eventually come back. He has the most hope out of the triplets & because he has the most hope, he will not give up the search on them. He sometimes knows that he is close to the truth, other times; he swings & misses. His goals are much different than his sisters, for that; he despises them & considers them to not be true Moon High’s at blood. They can barely handle being in the same room together unless Nexori is baby sitting them. Everheart spends the most time in the wilderness, being a hardened warrior at all costs but some how keeping his box in tip top condition. His hair, his barbarian sword, his hand to hand combat skills, his prowess & his rock controlling abilities are his pride & joy. Which happens to be the anchor of a lot of his drama, a lot of people know he will not back down from a challenge; disregarding the risk factor. For many years, he has out smarted several people who meant to do him harm, openly & directly or indirectly & cowardly. He answers to only one person, that’s Nexori; any other time, he uses the Moon High name to it’s fullest extent & will protect the throne with all of his will…
As Known As: Everspirit
Power Source: Hexen (Mave, Afterlife, Comet & Light)
Nature: Neutral
Ethnicity: Inuit Elf
Alliance: the Kingdom of Rock
Job: Princess of Rock
Personality: Willing, Destructive, Haunting, Prominent, Loyal & Prim
Background: At the age of nine, the Ever Triplets lost their parents; in reasons unknown, in secrets unknown & in mysteries unknown. There’s only three people that know the truth to why their parents disappeared & where they are. No one in the Royal Guards, no one in the Brotherhood & no one in the Hunters Guild; 3 Zhipper & two other grand sorcerers know where their parents are but won’t give up that information for their safety & nothing more. Everspirit reacted to her parents’ disappearance had her feeling unsafe, unwanted, unworthy & unlucky. It took her many years to work on her self esteem, her character & her will to survive. She has always felt that people wanted to take the throne from the Moon High Family; but things were put to a halt when Nexori came to the rescue. Because Nexori made it so that the Ever Triplets survived for years, Everspirit eventually gained the power & the knowledge of her parents’ where abouts. She is the fourth person who knows & she has talked to them many of times. When she found out that her parents were two love birds who just wanted to live an easy life, outside of the throne; her heart was at peace but she was told to keep a sacred secret. Her father was once the king but he stressed for many years he would’ve rather his parents conceive again so he wouldn’t have to. He didn’t want all of that power, all of that knowledge & have to deal with being a public figure. Out of selfishness, he used a spell to have him & his wife turned into a merman & mermaid. They have lived as mer people since the day they disappeared, Everspirit found her parents because she talked to ghosts until ghosts finally admitted where her parents were; but the ghosts that told her that were moved on to the nexus of spirits to be reincarnated to other beings instead of living their natural ghost life out as they were meant to. The Hush Mouth Code was implanted on the spell that her parents did on themselves, since nothing else is blood linked to them; Everspirit was the only one who found out the reason & was able to retain it. 3 Zhipper & the two others can remember it, but they can’t communicate it to anyone because of the Hush Mouth Code…
As Known As: Everether
Power Source: Hexen (Sapphire, Water, Ray & Mist)
Nature: Neutral
Ethnicity: Inuit Elf
Alliance: the Kingdom of Rock
Job: Princess of Rock
Personality: Powerful, Kind, Intelligent, Generous, Worldly & Altruistic
Background: At the age of nine, the Ever Triplets lost their parents; in reasons unknown, in secrets unknown & in mysteries unknown. There’s only three people that know the truth to why their parents disappeared & where they are. No one in the Royal Guards, no one in the Brotherhood & no one in the Hunters Guild; 3 Zhipper & two other grand sorcerers know where their parents are but won’t give up that information for their safety & nothing more. Everether reacted to her parents’ disappearance quietly, she understood what disappeared mean; but she was born to be strong. She healed the quickest from her parents’ disappearance, because she wanted to grow asap. The adventure gene didn’t skip her either, but her decisions had her leading a different life from her brother & sister. Dangerously, she wanted to consume the forces of water until she could breathe in it. Out of her lineage, she is the most powerful but has yet to prove it because she isn’t aggressive like her brother. Yet, she has had her fair share of drowning victims trying to slit her throat. Her nonchalant factor is a bit off putting to everyone around her though, Nexori has the hardest time trying to connect with her. If she’s not at the home castle, she’s with any of the other royalty her age; spending her time wisely learning all of the best she can about all of the lands, the agriculture, the culture & the ether of it all…
As Known As: Mystara
Power Source: Sorcery (Dimension, Penguin, Ice & Hands)
Nature: Evil
Ethnicity: Actonese Elf
Alliance: the Kingdom of Havven
Job: Evil Sorceress
Personality: Fearless, Unruly, Alone, Wandering, Lunacy & Mysterious
Background: Through out time, the Ladies of the Tri Stone have released bodies of mass destruction to bring forth chaos in brand new ways. Bodies of omniscience that will play their role in testing the personalities of the royals; Mystara was made to be a beautiful lone woman who captivates everything with a pulse. To uncover true motives that lie behind spells of mass trickery, even the Ladies of the Tri Stone can’t see every moment in the world & to travel a mind takes away from watching. To uncover such stained things done in secrecy, Mystara has been laying lust across lands since the age of seventeen. She is currently in bed with Uceev but holds up the façade of being personal friends of Reim & Rezon. Uceev has done some of the most treacherous things in reality over his stay in life. The Ladies of the Tri Stone want to figure out why & how he has been getting away with his biddings. Mystara knows several truths & she gives them to the Ladies at the end of everyday. A lot of people are swooned by the penguins that follow her, wobbling around in all of their adorableness & knowing she has the power to keep their body temperatures in great conditions in any climate. But her killing sprees have her looking like a crooked cloaked bright eyed murderer that has already become an urban legend in seven of the nations. She doesn’t have to try to keep her identity sacred, she has the tools to accomplish her roles in life; her last plight will be involved with the Red Royalty Flush…
As Known As: Jompiero
Power Source: Sharks & Stars
Nature: Evil
Ethnicity: Actonese Elf
Alliance: the Insane Pauses
Job: President of the Insane Pauses Clan
Personality: Dominant, Wise, Careful, Dangerous, Dreamy & Insane
Background: Jompiero is a handsome man with a couple of black streaks in his beard. Cool vaporish eyes & an accent that will make you look at stars. He is of the seventh generation Insane Pauses Clan. He took over the reigns around his thirtieth year in life, moving the clan from one continent to another with ease while keeping their identities, their heads & their bank account safe. In total, they are worth three million gold; which is earned or taken by any means necessary, working for royalty, the Hunters Guild or taken up bulletins. Jompiero took the Insane Pauses Clan from the Vakreto Continent to all around the world. He was blessed with stars & sharks as a super power; he shines bright when he swims under a sky full of stars at night. Eventually, he had the power to create a pylon on water; that allowed the entire convoy of the Insane Pauses to get on water & travel across all of the oceans, even through storms. Over many years, Jompiero gets what he demands; even though he is completely a nice guy about it. The only troubles he has is making his son follow in his foot steps. Generosity is in Jompiero’s veins because he has gotten everything he wanted, Kalikoe on the other hand; is always gun confident & pulls the trigger for leaves blowing in the wrong direction. He is still raising his son to have some patience in his life if he wants the reigns of the clan.
As Known As: Ulyrica
Power Source: Serpent of Asteroids
Nature: Evil
Ethnicity: Ethiopian Elf
Alliance: the Insane Pauses
Job: Vice President of the Insane Pauses Clan
Personality: Cool, Wise, Crafty, Sexy, Smooth & Unique
Background: Ulyrica is a dame of a lot of sorts, no one can pin point where she comes from & she has never told the truth of her origin; but one thing is for certain. When the moment she came across Jompiero at the tender age of twelve; she followed him. Followed him long enough until she got into a tomb full of men, women, boys & girls. Only able to do it because of the spirit german shepherd she has; he cloaked her in invisibility, in shadows; so she could get to where Jompiero got. In the midst of the meeting they were holding, Ulyrica exposed herself & said she wanted in. Everyone stood up with intentions of guarding themselves, only to ease up when they realized she was a little girl. Jompiero came forth to get in front of his mother; he told everyone that was the girl he met the other day. An elder came forth to admit that Ulyrica held a special legendary weapon, she said, “Monjere, come here boy…” Monjere’s giant head came out of the shadows, then he came running out of the shadows to her. Everyone responded accordingly to the adorable looking spirit dog as it went around to get petted; then the elderly woman came up to Ulyrica & asked her if she wanted something to drink. From then on, they treated Ulyrica like a member of the clan; cause she was a member of the clan. The elderly woman talks a lot about special legendary weapons that happens to control spirits. They have another spirit wielder now… Over the years, Ulyrica has proven her worth & loyalty; but over those years, she has always been in love with Jompiero because of the look in his eyes. She had nothing to do with his’ wife’s death, but she was there to pick up the pieces when she was killed & her body disappeared. Eventually, the two of them became lovers & Ulyrica got what she had always wanted. The love of a dangerous man; the passion between them have been known to change the skies & the lands whenever they make love…
As Known As: Kalikoe
Power Source: Hexen (Orbital, Black, Skeleton & Shark)
Nature: Evil
Ethnicity: Actonese Elf
Alliance: the Insane Pauses
Job: Member of the Insane Pauses Clan
Personality: Arrogant, Crazy, Diligent, Commanding, Demanding & Loyal
Background: Kalikoe is one pompous piece of work who knows that he has a mighty army that will back up his decisions. Even when they are too farfetched for the word crazy; like his father, he has learned to control sharks & make them more intelligent. For every member of his generation; he has a shark that is loyal to them. That will carry them across any ocean at any given time. The magical link with the sharks follows the members across continents with no hiccups because they have been built powerful enough to deal with giant squids, serpents & giant hippos. He tries his damnedest that every decision he makes is for the best interest of the clan. They know that he is loyal with out a fault, but everyone knows that Kalikoe can be problematic; for generations, the clan has built a healthy reputation in secret with some royalties. That allow them to get their bloodshed on during wars if need be & protection but with their history & the knowledge of it; Kalikoe believes that they don’t need a throne & they don’t need those allies. Especially with the way majority of them carry their nations, he may be young; but he plays psychologist very well but has a problem with holding grudges…
As Known As: Airomoana
Power Source: Sorcery (Mystify, Ryval, Stars & Mantis)
Nature: Evil
Ethnicity: Spanish Elf
Alliance: the Insane Pauses
Job: Member of the Insane Pauses Clan
Personality: Clear, Romantic, Brave, Peaceful, Concise & Strategic
Background: The young mantis controller became a guaranteed Insane Pauses member around the tender age of seven. She was in an orphanage along side her best friend, Krave. The two of them have been there since they were born. The two of them were put in a program to learn spell binding powers, she chose sorcery, he chose magestry. The two of them were each other’s friends for life until the Insane Pauses came through. Their kindred spirits connected with Kalikoe’s; then the three of them became the three amigos. Airomoana grew to become a lovely young woman who loved praying mantises to the point that there were always two near her. Two very powerfully enchanted ones that could fuck up any space within their range of vision. She quickly became their go to for retreating if any situation became dire. That’s why they call her “Air”omoana…
As Known As: Krave
Power Source: Magestry (Light, Shark, Ray & Life)
Nature: Neutral
Ethnicity: British Elf
Alliance: the Insane Pauses
Job: Member of the Insane Pauses Clan
Personality: Clear, Romantic, Decisive, Honorable, Sacrificial & Altruistic
Background: Krave was once a very bad boy, he was once a loyal member of the clan; but a tragic accident took place. On the waves of the ocean & near a very intricate shore of jagged rocks, his generation were getting ready to race their sharks around the shores. Everything was all fun & games for the first few laps until Krave wanted to take the lead. Being telepathically linked to his shark, he was able to make it go under water so he could sneak past everyone. The members on the high rocks watching knew what was going on; they thought it was wonderful, until he dipped down in the water & only his shark came back up. The shark swam around for a while, then went back under. Everyone else followed suit, eventually; Krave was brought back up with a deep gash on the back of his cranium that was still bleeding. They tried to resuscitate him but nothing seemed to work which was news to them; because the spell binding between that generation alone is enough to save lives. They didn’t know it for a long time but where they were racing, the shore was enchanted negatively. It didn’t allow for spell binding on any victims on the shore to do anything or have anyone do anything to them. Eventually, tears were shed to an extreme expense; mostly by Airomoana as they all set up a coffin for his body to be set out to sea. Krave’s shark was still swimming in the sea, waiting for the body to be sat; the shark stayed within twenty miles of the coffin from that continent to the Lemelon continent. The shark knew that Krave wasn’t dead, but everyone else thought he was. When the coffin washed up on the back of the Emerson Castle; the royalty was informed that a ceremonial coffin washed up on the shore, no one noticed the shark that was swimming around miles away. When it was opened, a special book was laying on top of Krave’s chest but at this time, time has passed enough for anyone to resuscitate him successfully. When Quanna heard, she got down there as quickly as she could by simply jumping out of her window & parachuting down with a floating flower spell. When Krave came to, he rose out of the coffin, coughing & looking malnourished. He had no idea who he was & what happened to him, but he kept looking at the sea; knowing something that would protect him was out there. He looked at the sea for days until he was well enough to go down to the water by himself. The shark came to him but he wasn’t afraid; it felt like the only thing he was used to, but he didn’t know what to do with the shark because the shark kept calling him Krave, telepathetically. Till this day, he still has amnesia of who he really is…
As Known As: Evening Commitments
Power Source: the Evening Pheonix
Nature: Neutral
Ethnicity: Jamaican Elf
Alliance: the Nation of Gimmian
Job: King of the Gimmian Kingdom
Personality: Alpha, Promising, Neutral, Luxurious, Faithful & Altruistic
Background: In regards of the three most dangerous nations; Uceev, Negarra & Thunderton may hold those titles proudly but EC doesn’t want to be in that bracket. When it all comes down to a science, the Gimmian Nation of Pirateers are solely responsible for sixty seven percent of the planet’s power scale. Blood lines of the vigorous & dangerous all come from this nation; over history they have spread across the continents because of their willingness to see the world. It’s all because the Gimmian nation is the only nation that is truly at peace with their cultural differences around the entire nation. From Nexions to Cubans to Jamaicans to Czechs to Koreans to Actonese; everyone gets along because everyone wants to. With this in play, everyone wants everyone to progress & thrive to the max of the nation’s capacity. The loyalty between one household to another, even across the entire continent; makes them an army that is unbreakable. Evening Commitments had no problem with upholding the creed of the nation once he was voted the King Pirateer for ten years. He has been in the chair ever since, he is currently on his last year of his second term; there might be a third, his son & daughter are nine years shy of the chair; but when they come of age, they could be looking at the throne again. This is how diligent the Dezzin House is, Evening Commitments is code named the way he is because he makes moves at night & has successfully kept his nation out of harm’s way. He has become so powerful, that as soon as the sun sets; he can make anything move at the speed of light, when increased & put in a state of haven; he has taken twenty ship fleets across the oceans in minutes to help fold strong holds of the Brotherhood. They do not come to Gimmian with bravery, but EC will help fight the good fight for the sake of peace. He sheds blood with every blink of his blood colored eyes because it’s nothing for him to take a life for the sake of saving millions when need to.
As Known As: Lemon Lake
Power Source: Hexen (Lemon, Water, Orbital & Quasar)
Nature: Neutral
Ethnicity: Jamaican Elf
Alliance: the Nation of Gimmian
Job: Queen of the Gimmian Kingdom
Personality: Peaceful, Powerful, Protective, Loyal, Dreamy & Prim
Background: Lemon Lake comes from a long line of dancers who moves like swans swimming through smoke. At the age of fifty, she still moves around that swiftly with out breaks or hesitation. This came in handy when she luckily met Evening Commitments at the tender age of seventeen. He was made of all brawn at the time, she was made of all beauty at the time; the two of them eventually made a couple of drastic measures that out weights the relationship of the sun & the moon. Evening Commitments was a heavy big thing at the age of seventeen, but he eventually picked up on the thinsk Lemon Lake; he saw the way she moved & he knew he couldn’t be an effective ninja pirate with all that muscle mass. She taught him that swiftness can slit a throat as well as intimidation, but she lacked the intimidation factor disregarding her spell binding powers. Everyone knew that Lemon Lake was a powerful techer with a pension of turning the skies fuchsia, magenta & orange; but lending out lemons that nourished the entire minerals & vitamins list an elven body needs. She eventually gained muscle mass that had her announced a brick house; who was powerful enough to lay down arms during arm wrestling contests. For years, they lived the creed of the Nation of Gimmian in ways that would mark them as possible leaders for the future…
As Known As: Purple Abysm
Power Source: Hexen (Mave, Sanctuary, Hell & Purple)
Nature: Neutral
Ethnicity: Jamaican Elf
Alliance: the Nation of Gimmian
Job: Noble of the Gimmian Kingdom
Personality: Exotic, Sanctuary, Alluring, Protective, Loyal & Dangerous
Background: Danger, danger, danger is what Purple Abysm proposes to the Gimmian Nation. She is nothing short of an abysm, which is why it’s her code name. Long purple hair over an exotic face with exotic tastes & exotic strategies; because she’s drawn to exotic things. She is Lemon Lake’s best friend who found her at the age of fourteen. The two of them were at a swimming hole together, they became friends at first sight & because they were both hexen wielders; they became useful to each other. Purple Abysm told her parents to stay in the city they just moved to so that she could be with her best friend forever. She finally begged strong enough to have it her way, then the two of them began to cook up spells of unfortunate outcomes for anyone who would become their enemies. The two of them chose each other’s four primary categories for their spell books. Purple Abysm vouched for Lemon, Water, Orbital & Quasar so that Lemon Lake could always bring sour nutrition to everyone under stars. Lemon Lake gave Purple Abysm the categories of Mave so that she can shape herself to anything, Sanctuary to always be a haven, Hell to always be a prison & Purple to be a mistress of minds. Purple Abysm began to put minds in abysmal prisons at an early age & will continue to do that with no remorse for convicts & villains.
As Known As: Zero One Eight
Power Source: the Hurricane Jellyfish
Nature: Neutral
Ethnicity: Jamaican Elf
Alliance: the Nation of Gimmian
Job: Prince of the Gimmian Kingdom
Personality: Alpha, Cool, Adventurous, Crazy, Survival & Humorous
Background: The heartful son of the phoenix & lemon is one half of twins that can change the world. Their parents offered the power gene, which is why the both of them have two completely different appearances & super power genetic make up. Zero One Eight was given his name because from zero momentum, one step can lead to eight ways of death; that quickly. He understands his purpose in life & loves that he was luckily born in the nation of Gimmian. He respects his people & wants nothing but the best for them. Honing the power of hurricanes will make that easy for him, his father can literally move ships safely at the speed of light through out nightfall. He taught his son to take advantage of his powers, putting him on haven status allows ZOE to summon hurricanes to carry five ships at a time. Because he’s young, he cannot carry twenty ships like his father, but if he can survive through out time like he has recklessly done his entire life; he will become powerful enough to be his father in a different way. A phoenix can fly & resurrect, but a jellyfish is invisible & has shocking tentacles; both come with more than enough pros that will ensure that Gimmian is living in their continued peace & protection.
As Known As: Blind Frame
Power Source: Hexen (Lantern, Dark, Light & Fire)
Nature: Neutral
Ethnicity: Jamaican Elf
Alliance: the Nation of Gimmian
Job: Princess of the Gimmian Kingdom
Personality: Peaceful, Strategic, Deadly, Crazy, Joyful & Protective
Background: The superfluous daughter of the phoenix & lemon is one half of twins that can change the world. Their parents offered the power gene, which is why the both of them have two completely different appearances & super power genetic make up. Blind Frame was given her name because she created nets of dark & light that can burn through a lot of materials, no one has successfully gotten away from her Fence of Lazer spell. They cannot see a way out of it… Even though ninja teleporting is prominent in her family; no one can teleport through the spell because she has cooked it up enough times to disallow charms or enchants to protect anyone against them. Even magestry, hexen or sorcery wielding individuals in the elderly ages. Her mother & Purple Abysm helped her cook up one of the most ultimate weapons that has been heard around the planet. Which is why Blind Frame is never taken lightly & is rarely used for missions against the Brotherhood; if anyone catches wind that she is out & about, plans may be aborted & catching criminals in the act will be virtually impossible. This is a double edged sword & not in her favor; because of Blind Frame’s powers, she doesn’t see much blood shed which doesn’t add to her experience. This keeps her from learning the major parts of combating against actual enemies when sparring doesn’t clearly cover that kind of experience…
As Known As: Mauranova
Power Source: Miracle Nova Wind
Nature: Neutral
Ethnicity: Nubian Elf
Alliance: the Nation of Trovia
Job: Queen of the Trovia Kingdom
Personality: Mastress, Sensational, Joyful, Peaceful, Favorable & Altruistic
Background: They call her the Mastress of the Blowing Time Fragment; a legendary sword that was held in a maze treasure chest, the kind of treasure chest that is opened then turned into a psychedelic timeless torturous maze. As a child, she was adventurous & had a bonafide posse that traveled with her; urban legends has it that the Temple of Time houses ten different versions. At midnight on Saturdays, anyone can take a walk on the sand of hourglasses. In that desert of the temple, are thousands of chests; only a dozen of them held legendary weapons designed by Beryli herself. Mauranova didn’t care which one she got, she just wanted one; at the age of eleven, she started this this quest. Every Saturday; she went into the temple at midnight with her six friends to scout out the treasure chests, lucky for them; it took them only eighteen tries for all six of her friends to get to a legendary chest. On the nineteenth, she eventually got her horse to the oasis that had a hidden chest close to a vulture nest. Her friends were with her & said good luck as she popped open the lid of the chest, then it started. Like the other psychedelic mazes, it took Mauranova a day of hunger to find the end of the maze with her friends. They protected each other until the very end; then the seven maidens had legendary weapons then took over the lands of Trovia. To turn it into peaceful provinces of fortune, the rumors of the girls doing what they did at an early age came full circle; because the devastation of treating females like no class citizens was getting to every house hold. Quickly put, it was disgusting & they did not want to become victims of a plagued nation of molestation. With their background in weaponry training, martial arts, survival skills & power training; the eleven year olds had the blessings of Terriv, Beryli & Z Fallo. But honestly, they didn’t need it; Mauranova’s powers alone put them in a haven state of resurrection instantly when they die. Each time the little eleven year olds died, with charms of Mauranova’s blood around their neck; they resurrected with surges of explosions that killed everybody within a mile range. Strategically killing people their parents set them out to, allowed them to take over the nation & have her parents the king & queen; so that some day, she can have the reigns of the nation that was masked by it’s beauty over treachery to have it completely beautiful as it’s chocolate vegetation of luxury. Till this day, everyone is still in wonder & respect of Mauranova & her ability to let go of her innocence so early on in life for the sake of millions.
As Known As: Chainy
Power Source: Miracle Chains of Devils
Nature: Neutral
Ethnicity: Nubian Elf
Alliance: the Nation of Trovia
Job: Prince of the Trovia Kingdom
Personality: About That Life, Miraculous, Friendly, Protective, Dangerous & Smooth
Background: Because Trovia is a land of relentless peace & unfortunate history; Chainy grew up believing that he had to protect his mother even though she can protect himself. He still knows nothing about his father because that information is kept from everyone. The only people that know about his father are the seven maidens of Trovia. They vowed to Mauranova that they would never put that information out in the streets. Chainy on the other hand knows that he has the Miracle part of his mother’s powers but can’t understand why miracle powers can mix with devilish powers. That alone fuels his need to find out who his father is, it’s been a long life with out one but his uncles have raised him to be a beyond deadly swordsman. He controls a barbarian whipping sword & a regular whipping sword; both built by chains, designed by him & forged by world class blacksmiths that took the designs of his mother’s Blowing Time Fragment. He takes after his mother’s chaining abilities with the sword, in retrospect of his name & that; it’s how he got his code name. Over the years, he has learned how to fight with only his super powers & swords; making him unfortunately disastrous because even if he has to drop elbows on craniums, people have to get used to his hand to hand combat skills as well. Making him about the warriorhood life to no end…
As Known As: Lumbee Kess
Power Source: Magestry (Diamond, Meteor, Portal & Dragon)
Nature: Good
Ethnicity: Venezuelan Elf
Alliance: the Nation of Erethi & the Babbleville Group
Job: the King of the Erethi Nation & the Head of the Babbleville Group
Personality: Altruistic, Hero, Supreme, Smooth, Respectful & Sacrificial
Background: Particularly, Lumbee Kess is a one of a kind with tools that delivered him as a hero & a king. He is of the second generation of the Babbleville Group; it was created by twelve gentlemen who hailed from the Nation of Erethi. They helped save the worlds many of times but when they were getting too old to help against new evils; they had to recruit more. The twelve gentlemen started with the sign of meteor. Only recognizing people of the meteor sign kept them bringing the pain to evil from the sky above. Knowing that anyone with meteor powers wouldn’t be afraid to fly, they literally became the beacons of the sky is the limit. Lumbee Kess was their first choice, they taught him the sign of the meteor & to follow it. They didn’t expect the little virtuous wizard to add any females to the group, but he did; that added more to the wealth of the group. The second generation eventually became sixteen individuals; but the elders responded to his choices with gracious eyes & wonderful graces. They couldn’t be mad at Lumbee Kess because everything he did, allowed for the Babbleville Group to stay true to their cause of ridding the world of new evils. If you’re wondering why they are called the Babbleville Group; it’s because when people begin to babble about treacherous rumors, the rumors eventually get around. When they hear of it, they don’t take it lightly; they take it to new heights in hopes that innocence doesn’t fall. Now when it comes to his king status, because the Babbleville Group doesn’t believe in hiding their identities; he was nominated for the throne & won with out campaigning, during the entire year; he spent his time saving the world the best way he could. The year he turned thirty, was the year he could transform into a full dragon; not just a hybrid. A light blue, diamond coated, golden eyed dragon breathing fire until evil has been burned to a crisp became his new motivation. The people of Erethi decided they would rather have a law abiding, massive winged hero with a group backing his every move on the throne to protect the nation for the next ten years. There, he will sit until his dying breath…
As Known As: Kill Switch
Power Source: Death Meteor
Nature: Good
Ethnicity: Brazilian Elf
Alliance: the Nation of Erethi & the Babbleville Group
Job: Monster Slayer of the Babbleville Group
Personality: Altruistic, Hero, Deadly, Disciplined, Sexy & Silent
Background: Years ago, Kill Switch was just a simple farm girl who always worked on the north side of her family's compound. The north side was the furthest side away from the city; was the focal point of all monsters who wanted cattle to dine on. Half of her days were spent tending to that farm in order to slay any monsters that came down that way. She had a poodle that carried her weapon on it & never left her side; if the poodle didn't recognize monsters before she saw them, the cattle would react then it would be game time. Since the tender age of fourteen, she has been slaying dragons, wyverns, cerberi & whatever that tries to get into the farm. With the use of a metal switch, armed with a weapon that can slice right through enemies; it always felt right in her grips. Yet, her pristine ability to use her death powers to instantly kill monsters made her highly sought after; even more so than her beauty. The Hunters Guild was looking into her before the Babbleville Group ever came across her. Eventually, she became a major player in the second generation of the Babbleville Group. The rest of her life has been built around protecting places from monsters with intelligently built minds; ones far more powerful than the farm attempting hungry ones she was used to. She got her code name simply because when she needs to be on, she'll be on; let the killing begin...
As Known As: Drot Uinjii
Power Source: Meteor Lightning
Nature: Good
Ethnicity: Oriental Elf
Alliance: the Nation of Erethi & the Babbleville Group
Job: Main Guardian of the Babbleville Group
Personality: Humble, Deep, Melodic, Deadly, Guardian & Persuasive
Background: Crazy as his face looks, is as crazy as his warrior strategies are. It may look like there are lightning strikes on his face, but they don't have to be used for him to get the upper hand in a situation. He takes great pride in knowing that his teleport game is thus supreme & can't be toyed with even during friendly sparring sessions. He teleports as quickly as lightning strikes & some how still finds a way to be ridiculously unnecessary with how he comes out of them. He tapped into the incredulous ability at the age of eight, making him know the ins & outs of teleporting like lightning but still keeping it extra ninja for his safety. Due to his power scale, Drot Uinjii is considered the main guardian of the Babbleville Group; due to the following qualities: moving in an animalistic manner, brute forcing foes into rag dolls, staying in the dark for surprises, never being a second late, honorably keeping things straight & lifting people up by their necks for a lightning strike to hit their face. His reputation is known through out all of the lands & if they can't see his face under his hood; they know it's him because his magenta & red eyes glow under the hood...
As Known As: Odin
Power Source: Summon (Death, Ray, Stone, Gravity, Sword, Psychic & Meteor)
Nature: Good
Ethnicity: Jamaican Elf
Alliance: the Nation of Erethi & the Babbleville Group
Job: Tomb Raider of the Babbleville Group
Personality: Cool, Demanding, Awesome, Disciplined, Destructive & Loyal
Background: Odin is the first of the third generation of the Babbleville Group, she was found on a giant sun dial overlooking the sea. It's a known land mark of Erethi. It was also where her death bed was meant to be. Her parents were in bed with the wrong people; that got them killed & her entirely family went with them, Odin tried to escape but after day three; she was found. She was tied to the giant sun dial to die from being fried by the sun, heat exhaustion & dehydration. Sun burned almost to the point of her death, Lumbee Kess & the group were traveling close by. They noticed that vultures were circling close to the ocean, but that didn't seem right because they were flying over the sun dial. When they got to it, they rescued Odin, found out her story while healing her wounds & giving her water slowly. No one liked the treachery that surrounded it; to pull it all together under the truth, Lumbee Kess spoke a spell to pull the truth from the ether of the universe. What everyone found out shocked them to no return; they found out the truth about a secret society of people of one of the highest provinces of the entire world. This set them to get rid of the eleven man group & set Odin free; Odin was free definitely. After they provoked a slaughter of nobles, Odin asked if she could stay with them; after everyone looked her up & down for the sign of the meteor. They saw it & told her she has to pass a test. Once she passed the test, she became their tomb raider; with her intelligence for handling puzzles & her will to survive, they still feel like she is a prize to the Babbleville Group...
As Known As: Dark Cookie
Power Source: Sorcery (Culinary, Dark, Meteor & Curse)
Nature: Good
Ethnicity: Caribbean Elf
Alliance: the Nation of Erethi & the Babbleville Group
Job: Chef of the Babbleville Group
Personality: Altruistic, Careful, Serving, Willing, Prominent & Smooth
Background: Dark Cookie isn't your run of the mill been around the block warrior; he didn't come from a back ground of power like that. He's always been on the up when it came to sorcery, but he would fail at throwing punches or kicks. He was a small kid to most but bested everyone by delivering them sweets or poison. That kept him untouchable for a long time, until he tried to give a black cookie to the wrong person. He took hella damage from that super powered beating, to the point; he was brought to the brink of death. Yet, because of his choice in the curse category; he was able to stay alive. This was his first time of ever taking pure damage, when he finally got to look at a mirror when he was healing; he could see that he was indeed weak as he has ever been. He wanted to change that, around that time; he decided to develop his spells around meteors. He had the meteor sign, it took him one time of working out on a beach for someone of the Babbleville Group to notice him. Kill Switch was on the rocks above, just looking at the shore & sun bathing. The sign of the meteor caught her peripheral, then she studied the little boy & found out he was not doing anything correctly. She spent a little while showing him the correct way to do push ups, sit ups & yoga; during that time, she got some information out of him. Later on that night, he was proposed with a membership to the group...
As Known As: Zelphyne
Power Source: Ryval & Ray
Nature: Good
Ethnicity: Actonese Elf
Alliance: the Natoin of Havven & the 1 Leaf Clovers
Job: Lead Singer & A Guitarist For the Bard Band Known As the 1 Leaf Clovers
Personality: Fly, Sexy, Confident, Melodic, Leader & Euphoric
Background: Zelphyne may sound like James Arthur, but this bright haired individual with warm eyes shares the spot light & shares the instruments. Like his entire band, he can play more than five instruments & studied under classical disciplines. He has a mind, spirit & body for music; that has yet to fail. Even when he was sick, he would still sing; which is where his singing accent comes from. He sounds completely different when he sings than he talks because he is about that life. While he was in the Academy of Orche; he met four friends for life that not only embodied music as a primary but dabbled in warriorhood too. They can make weapons out of their strings & weapons out of their pipes. They can make weapons out of their hands or become weapons with their powers. It's all because of Zelphyne, he said to them that he wants a traveling bard band who is willing to support themselves through bulletins & the prime power of art. That's how the 1 Leaf Clovers began...
As Known As: Hyjin
Power Source: Sound
Nature: Good
Ethnicity: Actonese Elf
Alliance: the Nation of Havven & the 1 Leaf Clovers
Job: Lead Singer & A Harpist For the Bard Band Known As the 1 Leaf Clovers
Personality: Soft, Confident, Safe, Realistic, Serene & About That Life
Background: Hyjin may sound like Teairra Mari & may get it popping like her, but one thing is for certain; she will never leave music behind. She'll be on the road writing memories, will be on stages creating history & heard at sunset or sunrise being fulfilling. The star on her forehead is not there to mislead anyone, it's there as a sign that she was made to be a star. She sings with the intention to safely haunt memories for their right of passage; to help remind people that there are ways through damage. Her soft personality is an understatement to the treachery she can pop off on a battlefield. With the means to take control of anything that can hear, her serenity factor can be plagued with death afterwards...
As Known As: Greer
Power Source: Imagination
Nature: Good
Ethnicity: Actonese Elf
Alliance: the Natoin of Havven & the 1 Leaf Clovers
Job: Lead Singer & the Bass Controller For the Bard Band Known As the 1 Leaf Clovers
Personality: Alpha, Collected, Protective, Slick, Sexy & Thoughtful
Background: Greer may sound like Lou Reed because he's as deep as Lou Reed, but because his powers are with Imagination; he is always out of mind to where he can't be deep. He is the reason why everyone has clovers on their neck, it's their brand. The 1 Leaf Clover that has them identified immediately & safe from harm. Where ever they go, people rejoice because they know that even one leaf clovers bring luck. Greer is always on the drums & banging out bass when it's time to. Every time he sings, there are no instruments played; so people can focus on the deepness of his rich voice & the luck it brings forth. Out of the band, he is the most cherished & protected...
As Known As: Mustang
Power Source: Golden Mustang
Nature: Good
Ethnicity: Actonese Elf
Alliance: the Natoin of Havven & the 1 Leaf Clovers
Job: Guitarist For the Bard Band Known As the 1 Leaf Clovers
Personality: Promising, Protective, Hot, Crazy, Loyal & All In
Background: Mustang is the guy of the band who creates the melodies, he gives everyone the lines they need to carry a song. He is always sitting off somewhere, stringing the guitar slowly. Often, you can hear one of the members talking about a story that begins with, "We were riding along when someone pulled out a guitar." Which makes Greer, Hyjin & Zelphyne start spitting random lyrics. Always on the road writing memories that gives everyone in the convoy a luxurious time along empty roads. Yet, Mustang is also the most dangerous out of the band. Gold density is nothing to play with; once he turns into liquid gold, he can drown a victim or simply toss them yards upon yards until they are out of sight so he can get rid of them with out kids having to see a slaughter. There's more, because Mustang is a horse zoanthrope; it's easy for him to earn the trust of cattle. Making it easy for them to travel on every continent cause all they need to do is ask him to make gold coins & he'll talk to a horse until it obeys him.
As Known As: Exxio
Power Source: Emerald Skeletons
Nature: Good
Ethnicity: Actonese Elf
Alliance: the Natoin of Havven & the 1 Leaf Clovers
Job: Instrumentalist For the Bard Band Known As the 1 Leaf Clovers
Personality: New, Protective, Defining, Intelligent, Dangerous & Silent
Background: While attending the Academy of Orche, Exxio took mostly classes that dealt with the making of instrumentals, the up keep of them & their fundamentals. He can play every instrumental like a champ, but is not overwhelming in just one. Which allows him to play the piano, xylophone & all of the wind instruments needed for their big theatric songs. He can summon skeletons to use the instruments as well; even though they don't have lungs, they are still magical & play instruments. Which explains why six emerald skulls are close to his person at all times. When he is the one who stays awake during long convoys, the six skeletons he always keeps on deck are walking or floating at six different points around the convoy. They are his secondy senses that allows for happy trailing. He'll also use them before he has to physically get involved in a fight...